RCT classic. Full game for around £5. IAP options for the add-on packs £1.99-£5.99. No other IAP anywhere in the app. No adds. IAP done right.
RCT 4 mobile. Free to play. Ad's. IAP £0.61-£93.99. IAP done wrong.
Hell will freeze over before I play RCT 4 mobile. Seriously £93.99 on IAP. I haven't downloaded it, but I'm assuming this is the fairly standard "coin pack" sort of pattern where everything you do in game costs coins.
Problem is that RCT4 actually looks cool. I'd quite like to play it with the updated graphics and mobile friendly interface if the play mechanics were roughly similar to the original. They have just destroyed a once great game.
I also suspect that unfortunately, I bet RCT 4 is more profitable. So companies are going to continue to do it.
Also, the terrible reputation that IAP has means I regularly don't bother with apps because they say 'contains IAP' which makes it far harder for those who want to do it right as people will just immediately ignore the app because of the label. What we need is for the stores to have some way of indicating or listing the number and type of IAP options available before you buy the app.
Also, the first game was almost completely written in assembly[2]. I don't think one can pull that off without having some really high coding standards, so I'm not surprised that the game runs really well!
[0] https://en.wikipedia.org/wiki/RollerCoaster_Tycoon_Classic (note that it also has just been released on Microsoft Windows and macOS on September 28)
[1] http://www.eurogamer.net/articles/2016-03-03-a-big-interview...
FYI: OpenRCT2 has support to consume RCT Classic assets as its base. Also, RCT Classic is available on Steam too (Windows and macOS only, though).
Partially hijacking your comment to say that an easy way to get the original assets in openrct 2 is to install the gog version through wine or play on Linux. Have played it a bit too much to say the least...
Not having purchased the Steam version, I don't have an opinion on it personally.
Do you know what sort of nature they are? Is the game complete without them? Do they nag about the IAP in game?
The game already comes with 95 campaigns that you have to unlock gradually. They’re quite varied in terms of style and goals. I’ve completed 17 so far. I bought the game last December, so I still have lots of content to play with…
But I don't blame you for being reticent, I am too.
What I really want next is Pharoah.
The Westwood alumni showed up last time there was a thread about them so Impressions alumni, if you’re reading, thanks for a great series of games (Caesar too). Kickstarter!
Children of the Nile on GOG: https://www.gog.com/game/children_of_the_nile_complete?pp=fe...
I thought the size of the device would be an issue, but I've been playing on an iPhone SE with surprisingly great ease! The tap zones are small but very well defined, so you almost never mis-tap. And the game is I believe bug-free because it has never crashed!
The only real tricky part is designing underground paths and building rides with an excitement rating above 6.0! But that's always been tricky…
[1] https://itunes.apple.com/gb/app/rollercoaster-tycoon-classic...
[2] https://play.google.com/store/apps/details?id=com.atari.mobi...