Re:An open source re-implementation of RollerCoaster Tycoon 2
by colejohnson66 on Sunday October 15, 2017 @07:10AM
(#15476670)
I kindof wish he’d release the source code
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Re:An open source re-implementation of RollerCoaster Tycoon 2
by vanderZwan on Sunday October 15, 2017 @01:58PM
(#15478213)
I mean... given it's already assembly it should be easier than normal to reverse-engineer it, no? Or do you think there's lots of nasty low-level hacks in there that will be harder to decipher?
Re:An open source re-implementation of RollerCoaster Tycoon 2
by colejohnson66 on Sunday October 15, 2017 @07:05PM
(#15479856)
I've tried disassembling the version of RCT 1 that's on Steam, and the program starts by, IIRC, decrypting the other parts of the executable before jumping into it.
Re:An open source re-implementation of RollerCoaster Tycoon 2
by vanderZwan on Monday October 16, 2017 @06:52AM
(#15482307)
Steam uses DRM, does it not? So it could be that, and in that case, perhaps the GOG version gives better results, since they claim to be DRM free.
Re:An open source re-implementation of RollerCoaster Tycoon 2
by colejohnson66 on Monday October 16, 2017 @11:58PM
(#15488577)
As far as I know, the version on Steam is the same as what came on the discs with the only modifications being some patches for compatibility. There were also no references to Steam's DRM anywhere
Re:An open source re-implementation of RollerCoaster Tycoon 2
by transpostmeta on Sunday October 15, 2017 @03:31PM
(#15478830)
The assembly code might well have been created with lots of macros.