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Re:Building multiplayer games with Socket.io and HTML5 Canvas by nickrio on Saturday September 23, 2017 @10:20AM (#15319850)
Wow, I'm not a game dev pro. But 200 clients + 10K entities could cause that amount of traffic?
Re:Building multiplayer games with Socket.io and HTML5 Canvas by synthmeat on Saturday September 23, 2017 @10:25AM (#15319867)
Yeah, I've choked one office network on a client project (they went through VPN though) with bot tests. :D

But single-digit TB monthly outbound per VPS was not that surprising to me. Almost triple-digit one in naive implementation, scared the hell out of me first time around. Spent hours double and triple-checking and measuring. :D