Re:Building multiplayer games with Socket.io and HTML5 Canvas
by synthmeat on Saturday September 23, 2017 @10:25AM
(#15319867)
Yeah, I've choked one office network on a client project (they went through VPN though) with bot tests. :D
But single-digit TB monthly outbound per VPS was not that surprising to me. Almost triple-digit one in naive implementation, scared the hell out of me first time around. Spent hours double and triple-checking and measuring. :D
But single-digit TB monthly outbound per VPS was not that surprising to me. Almost triple-digit one in naive implementation, scared the hell out of me first time around. Spent hours double and triple-checking and measuring. :D