Re:Building multiplayer games with Socket.io and HTML5 Canvas
by nickrio on Saturday September 23, 2017 @10:20AM
(#15319850)
Wow, I'm not a game dev pro. But 200 clients + 10K entities could cause that amount of traffic?
Re:Building multiplayer games with Socket.io and HTML5 Canvas
by synthmeat on Saturday September 23, 2017 @10:25AM
(#15319867)
Yeah, I've choked one office network on a client project (they went through VPN though) with bot tests. :D
But single-digit TB monthly outbound per VPS was not that surprising to me. Almost triple-digit one in naive implementation, scared the hell out of me first time around. Spent hours double and triple-checking and measuring. :D
It's good that you mention this, since I've heard "horror" stories of people working in this space earning about $10k/mo but spending as much and more on AWS.