For a real city, it would likely just be very weirdly morphed blobs of the map all cut up and smushed back together, with bizarrely curved roads, non-aligning roads & train lines, etc.
What would be cool about this is that it is still a map of the map, but the unit becomes time adjusted mile.
https://en.wikipedia.org/wiki/Azimuthal_equidistant_projecti...
Perhaps there are metric functions where this is not possible (a quick proof eludes me...[1]), but approximations might be possible anyway.
[1] Edit: actually it's quite simple. Any non-isotropic metric cannot have an Euclidean equidistant projection, simply take a pair of points lying in rays (1,0) and (0,1) in an L^p metric, p not 2, as a counterexample.
[1] http://lazarus.elte.hu/hun/digkonyv/szakdolg/2013-bsc/baranc... (in Hungarian)
Imagine starting on the far south end of a congested city surrounded by a circular, relatively low-traffic highway. Points on the northern end of the city would be “closer” on such a map than points directly in the center.
You could certainly define a transformation that accounts for this, but I think it would necessarily defy most people’s intuitive interpretation of such a map.
choosing where to go for lunch will be a flash.
Basically, I feel that completely removing the physical map is okay until you've picked a target. Then, having to click on it to be able to see what the route looks like (which streets to take, etc.) is higher friction than I'd like. Instead, imagine if hovering would give you a route overlay, and as you hover your mouse over multiple places you're considering, you're already aware of the physical directions as well.
Having to click back and forth feels quite constraining.
This is simply feedback on a way I think it could be improved further, not to take away from how good it already is.