I disagree. I think instead there is a category error being made: that CS is an appropriate degree (on its own) to become a software engineer. It's like suggesting a BS in Physics qualifies somebody to work as an engineer building a satellite. It doesn't, but that doesn't mean "physics is too math heavy." In fact, engineering a satellite requires almost as much basic mathematics education as a BS in physics requires (some exceptions might include the specialized mathematics required for upper-level theoretical physics concepts that may not apply at an engineering firm).
Completely agree here. I often find myself wondering why 'Software Engineering' isn't the degree required to be a Software Engineer and further doesn't really exist as a major, whereas 'Mechanical Engineering', 'Electrical Engineering', 'Civil Engineering', 'Chemical Engineering', etc. are the degrees associated with those professional titles. To your point, I don't think it's a simple matter of nomenclature (i.e. that CS and Software Engineering are synonymous). Not a CS major myself, but amongst my friends who did their undergrad in the US I don't think they had any classes that covered requirements gathering, putting together schedules, etc. Any CS majors here have a class/classes that covered those topics?
Because we don't yet understand software engineering. There has been insufficient empirical study of what yields maintainable/performant/what-have-you code, of what sorts of abstractions are "good" for maintenance/reuse/etc., at what's needed to reliably predict a program's resource requirements, and many software developers balk at design tools that restrict their style to detect certain errors as early as possible, like type systems.
Software development is not yet an engineering discipline for all of these reasons, and more.
Personally I think the high failure rate of software projects is mostly because people on both sides of the equation regard it as generally acceptable, and aren't willing to pay what it would cost to bring software development in line with a traditional engineering discipline, where failure is typically worth guarding against, even if it drives costs up significantly.
Besides, software hasn't automated any other engineering discipline, and those are much more straightforward because they're more mature and the principles understood.
Your comment is tantamount to claiming an engineer ought to have a strong understanding of theoretical physics fundamentals in order to adapt his career over the span of decades. The reality is substantially different.
My CS curriculum had some Software Engineering classes (I believe they were actually called Software Engineering I and II) where we did requirements gathering, estimation, etc- it felt like all of SEII was requirements gathering and documentation. Besides those though, it was very theoretical, and since I was already working in the field while going to school I realized that the theories would be helpful, but not nearly as helpful as being able to plan, document, and manage tasks in the context of a project.
If CS is producing developers, MIS is definitely producing technical analysts. It was extremely light on any development (there were a few classes where people had to write code and it was like every other student was being asked to build a rocket to go to Mars). But it did a great job of teaching how to identify problems and apply technology based solutions to them. Not just fixing things by making code, organizational level solutions.
Armed with MIS and a minor CS (and one class short of a math minor) I hit the ground running and was quickly leading projects, then dev teams. Six years in I was a Director and was also leading a skunkworks Innovation Lab where I got to keep my hands dirty.
The absolute fundamental difference is that I got the hard core tech depth from so much time in CS (and actually using the tech in practice) but I got the study I needed for it's useful application in a business environment. Selling to leadership, planning, source control processes, etc.
Most developers show up with the mindset of a craftsman toiling away in their shop, wanting only to emerge with their beautiful creation when it's ready. Pragmatism and being able to accept trade offs because of time/money/whatever will always make developers stand out.
We did this as part of our open ended senior project.
The theory heavy classes (automata, algorithms etc...) covered material that changes very slowly.
But, as a previous poster said "we don't yet understand software engineering." Because of this software engineering best practices change with the wind. As a result, the software engineering class was a hopelessly outdated survey of how software was built in the early 90s when our professor last worked in industry.
The idea of iterative software development - that we now call "agile" was first documented in 1957
The Mythical Man Month was published in 1975 and is just as relevant today as it was when it was written.
Code Complete came out in 1993 and is still relevant.
Even when you start talking about programming languages, both Java and C# have been popular in the enterprise since 2005.
What most firms are interested in are software engineers. The dearth of software engineers has led them to hire computer scientists (and, in fact, a rather large percentage of computer scientists that I know are quite happy for this).
But if you proceed down that road, I am not sure that what's left over, in terms of value-add, for the pure-play "computer scientist" who doesn't want to deal with requirements or schedule or that other messy stuff, really is. Once you have the problem suitably defined and the requirements nailed down... you can offshore the hell out of that job, or farm it out to some bidding-war site, and let people chisel each other out of a living wage while you laugh all the way to the bank.
I wouldn't want to hang my career on that. If you're willing to deal with the messy human-factors stuff, and sit in on the requirements-gathering meetings and deal with the client and work on setting the schedule and doing the estimation with the BD guys and all of that other shit ... you're never going to have to worry about some dude in India taking your job. That's not to say you don't need the technical skill. But if you're gunning for a job and it's between two people and one is a little better on the technical side but the other person can get involved in the process that much earlier, maybe iterate on the problem as part of requirements development (as many modern methodologies basically require)... I think they're going to do a lot better.
If you're a "throw it over the wall" coder, well, good luck with that. There are certainly jobs around for pure coders, but I tend to be suspicious of exactly how many (particularly if you want to make a top-end First World salary), and I suspect strongly that supply is going to outstrip demand for a generation or two.
FWIW, some of the most highly-compensated people I know are the ones who have some combination of really impressive technical skills but also have the business understanding and can participate in the process from kickoff, or close to it. It's also easier for them to negotiate since they have the option of going out on their own at pretty much any point, vs. a pure-play coder essentially depends on having someone around to feed them requirements and technical problems to solve.
The good thing is that I think a lot of people who think of themselves as pure coders probably have more business understanding (in some area) than they give themselves credit for, it's just a matter of developing that understanding, which can be hard in an organization that intentionally tries to keep its developers away from "the business".
Just to avoid the inevitable pedantry: Obviously there are people who are serious about this type of thing[1], but in the mainstream and in practice "software engineering" is a complete joke.
[1] E.g. Greg Wilson. WATCH HIS TALKS. Seriously. He's amazing at exposing how absurdly irrational we are when it comes to education and development in general.
[2] I'm not sure why we would expect there to be. Programs, by Turing Completeness, are absurdly non-linear and unpredictable. I'm not sure engineering in such circumstances is even possible nevermind practical. See also [3] to have your mind blown. Engineering is ultimately based on physics which is "linear" in our everyday world (pedantry alert), but "computing" apparently doesn't quite submit to those parameters.
[3] https://en.wikipedia.org/wiki/Busy_beaver (specifically non-computability)
[4] Also, I'd like to add: CS doesn't even remotely prepare you for actually dealing with customers (which is probably the eventual fate of most CS students), but that just means that CS people might need supplemental courses in "requirements analysis"... but they should have had a bit of that when trying to game tests?!? I know that I did game "expectations" massively during my university experience.
Designing an assembly line to build a car vs designing a car.
The difference even with those disciplines is that with code, any specification sufficiently detailed to replicate the product is the product.
An architect can design a blueprint for a house and send it to 3 different builders and they will each build more or less the exact same house.
But if you write a software spec and send it to 3 different software teams, you will get 3 very different products. If you try to write a sufficiently detailed spec to avoid this problem, you'll just end up writing code.
Obviously, I'll elaborate if necessary, but really... do you actually need other people to tell you how to live? (Ding, another achievement realized. No, not really, I just thought it would be funny.)
EDIT: For a more comprehensive treatment see the film "Scott Pilgrim ..."
Really, this goes back to the purpose of an undergraduate degree. Some people think they should be job training programs while others think they should teach more fundamental skills / topics so students can learn what they need to know for a job.
In the end, CS is a technical degree about a technical topic. There may be an argument for a less technical CS degree, but CS without mathematical rigor is not CS.
Musicians generally are. But all the talented ones are drawn to more fun, lower paying careers.
Even developers with good interpersonal skills or business sense are discouraged from participating in more producty discussion. They may be encouraged by way of somebody taking them aside early in their career and saying "Hey kid, you really _get it_. You're not like the rest of these nerds. How about you start calling shots on what to build and switch to a product role?" But they'll rarely be encouraged to stay as technical while simply getting listened to more by management. Management may argue that after 2 or 3 years of getting one's hands dirty, you understand programming as well as you need to, and that for the rest of your career, persuasion trumps skill acquisition. It's somewhat taboo to cultivate both skill sets at the same time. So, I think even if you got more "people people" to study CS/whatever, a reverence for specialization will silence a lot of voices.
However, I've been having doubts about how long I should still stay there, because of this 'digital nomad' lifestyle which seems to be so popular now (and which appeals to me also). So, that article was a little relief for me, seeing that there are indeed still people who value a willingness to immerse oneself deep into a topic and come up with novel and simple solutions to problems your users face in that field (something which I've liked about software engineering from the start).
Also, to add to your point about the CS courses: I think the math-heavy courses, although they really may be overdoing it in a lot of CS courses, can at least help sharpen your analytical thinking skills. This can help tremendously when you're thrown into something new where the most important thing you need to do is figure out what the problem actually is and what people need from you to solve it.
But I don't see anyone suggesting that we remove math from engineering curriculums because the design programs can do the math for them.
The solution is to train more experts in human computer interaction, the same way we train architects and interior designers to work with civil engineers.
Ugh.
If that's true, and I've never seen any actual evidence to believe that it is, my guess is that it's because bootcamp grads are older the CS grads in general.
They're usually career switchers and they have experience from that previous career. You really shouldn't be comparing a 35 year old ex-teacher, or a 28 year old law school grad to a 22 year old CS grad on the soft skills front.
It makes me think that we're training the wrong people in college by making CS a very difficult, math heavy field which often causes the more human skilled people to drop out. Programming doesn't have to be anymore math heavy than building a house yet we force undergrads to implement algorithms on paper? The amount of wasted potential talent due to college is staggering.