Re:Create your own Game Engine but don't use it
by TillE on Wednesday July 12, 2017 @10:56AM
(#14753031)
Too massive and complex, plus if you want to do anything a little unusual (eg, procedural generation) you'll often find most engines are working against you.
I can't imagine writing a 3D game from scratch in this day and age, but for 2D games I think it's absolutely justifiable to just grab something like SDL2 and go.
Re:Create your own Game Engine but don't use it
by oneZergArmy on Wednesday July 12, 2017 @10:53AM
(#14752991)
This is why i prefer frameworks like LÖVE 2d. it's so simple that I can keep everything I need in my head. I like just staying in the text editor.
Re:Create your own Game Engine but don't use it
by CJefferson on Wednesday July 12, 2017 @11:43AM
(#14753473)
I really wanted to like love 2d, but I found the community very unfriendly, and there were some fairly simple old bugs that have been around a long time.
Also, I was looking for something to teach children, and they seem to like "hilarious" library names like anal. (This is not one of the problems I asked about, I knew better than to ask someone to rename something).
Re:Create your own Game Engine but don't use it
by striking on Wednesday July 12, 2017 @02:18PM
(#14755056)
They recently (about a year ago at least) changed nearly all of the library names.
They also had the friendliest community I had ever been in on IRC, besides maybe #haskell. Sorry to hear you had a poor experience, I'm shocked to hear things had changed on that front.
Re:Create your own Game Engine but don't use it
by CJefferson on Wednesday July 12, 2017 @02:42PM
(#14755286)
I'll have a look, because I am still on the lookout for something after scratch -- I currently use pygame but I love the idea of love2d.
Maybe I just caught the IRC channel on a really bad day, or asked some particularly offensive question, without knowing what I was doing.
Re:Create your own Game Engine but don't use it
by crucini on Wednesday July 12, 2017 @11:07AM
(#14753162)
Do many game engines force you to use a GUI?
They often try to support many platforms, then it turns out they usually support one platform well, and the others are various degrees of broken. Then, when you want to get your game working on Android, the engine is too massive and complex for me to have any chance of figuring out how to fix it.