Re:Create your own Game Engine but don't use it
by oneZergArmy on Wednesday July 12, 2017 @10:53AM
(#14752991)
This is why i prefer frameworks like LÖVE 2d. it's so simple that I can keep everything I need in my head. I like just staying in the text editor.
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Re:Create your own Game Engine but don't use it
by CJefferson on Wednesday July 12, 2017 @11:43AM
(#14753473)
I really wanted to like love 2d, but I found the community very unfriendly, and there were some fairly simple old bugs that have been around a long time.
Also, I was looking for something to teach children, and they seem to like "hilarious" library names like anal. (This is not one of the problems I asked about, I knew better than to ask someone to rename something).
Re:Create your own Game Engine but don't use it
by striking on Wednesday July 12, 2017 @02:18PM
(#14755056)
They recently (about a year ago at least) changed nearly all of the library names.
They also had the friendliest community I had ever been in on IRC, besides maybe #haskell. Sorry to hear you had a poor experience, I'm shocked to hear things had changed on that front.
Re:Create your own Game Engine but don't use it
by CJefferson on Wednesday July 12, 2017 @02:42PM
(#14755286)
I'll have a look, because I am still on the lookout for something after scratch -- I currently use pygame but I love the idea of love2d.
Maybe I just caught the IRC channel on a really bad day, or asked some particularly offensive question, without knowing what I was doing.