Re:A Year After ‘Pokémon Go,’ Where Are the Augmented-Realit...
by greenscale on Thursday July 06, 2017 @04:37PM
(#14713736)
I've played Pokémon Go quite a bit since it released, and I turned off AR mode within the first few weeks of playing. It's just a gimmick, and it gets old pretty fast, kinda like the '3D movies' fad.
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Re:A Year After ‘Pokémon Go,’ Where Are the Augmented-Realit...
by mtrpcic on Thursday July 06, 2017 @05:00PM
(#14713910)
I did the same thing. The interesting part of Pokemon Go was the geographical aspect of the game (which was really pioneered with Ingress, but became much more popular with the addition of the Pokemon IP). The AR was very gimmicky, and I honestly found it to be a distraction whenever it was turned on.
Re:A Year After ‘Pokémon Go,’ Where Are the Augmented-Realit...
by Al-Khwarizmi on Friday July 07, 2017 @02:55AM
(#14716608)
And also the problem was that they made catching pokémon harder in AR mode. I quite liked the AR gimmick, but I turned it off because (1) it made my 3-year-old phone more prone to lag and sucked battery like crazy, and (2) I found out pokémon would stay much more still without AR.
Re:A Year After ‘Pokémon Go,’ Where Are the Augmented-Realit...
by fiatjaf on Thursday July 06, 2017 @05:06PM
(#14713965)
That was very stupid. I thought it would actually let you see the world as if Pokémon were in it, but it was basically just a picture in a camera background.
Re:A Year After ‘Pokémon Go,’ Where Are the Augmented-Realit...
by awad on Friday July 07, 2017 @02:14AM
(#14716441)
Didn't play the game at all, but saw my entire office be captivated by the phenomenon. Pretty much everyone turned off the AR within a day. Not sure that ever mattered as much as the location aspect...which I think really speaks to something that Dennis at Foursquare has been talking about for ~10 years now.
Pokemon took that mainstream, for a hot second anyway, but in reality the value is in the convergence of social, local, and mobile...or what some might parody as SoLoMo on hit HBO TV shows.
Also, 3D movies only seem to be getting better. Pretty sure it's not a fad at this point.
Re:A Year After ‘Pokémon Go,’ Where Are the Augmented-Realit...
by nitwit005 on Friday July 07, 2017 @12:47AM
(#14716140)
I don't see that as particularly unusual. With many video games the graphics can become a nuisance, particularly with mobile games or RPGs where you end up waiting for animations to complete over and over.
Re:A Year After ‘Pokémon Go,’ Where Are the Augmented-Realit...
by vivekd on Thursday July 06, 2017 @05:05PM
(#14713956)
I still enjoy 3d movies.
Re:A Year After ‘Pokémon Go,’ Where Are the Augmented-Realit...
by nsxwolf on Thursday July 06, 2017 @05:47PM
(#14714228)
In theaters, with the right treatment and the right film, 3D can be totally awesome.
I haven't heard a lot of people talk about the 3D in Rogue One, but I'm very glad I saw it that way.
Re:A Year After ‘Pokémon Go,’ Where Are the Augmented-Realit...
by greenscale on Thursday July 06, 2017 @05:12PM
(#14714007)
Granted, sometimes gimmicks can be enjoyable. But in the case of AR in Pokemon Go (and IMO most 3D movies) they just distract from the actual content.