Apparently the Inkspace developers were looking for this OSX-native-like version to be further developed before they'd promote it. Which is a shame, as release-early-release-often seems like it would have been a better idea. Oh well. :/
I was a long time Fireworks holdout, and Designer is maybe the closest in feel compared to Sketch or Illustrator (and they're copying each other better now).
All said, the bang for buck is great though, and UI is way easier than Inkscape I gotta say ;)
They just haven't shipped your preferred feature.
Do you have any idea how long Illustrator users had to wait for artboards to land?
Visual Studio for Mac is also Gtk 2.x, but they (Xamarin at the time) invested heavily in a custom Gtk fork as much of the hacks were not suitable upstream.
rpm -qa | grep inkscape
inkscape-0.92.1-4.20170510bzr15686.fc26.x86_64
ldd /usr/bin/inkscape | grep gtk
libgtkmm-3.0.so.1 => /lib64/libgtkmm-3.0.so.1 (0x00007f12a6a2f000)
libgtk-3.so.0 => /lib64/libgtk-3.so.0 (0x00007f12a4dbb000)
Qt is an easy sell on fresh projects, but switching a large existing codebase is huge.
Inkscape's UI uses so much common elements out of GTK too that it would really hose some of the developed creature comforts the community has got used to. It'd be a huge project with not a lot of ROI to go and redo all the chrome.
There have been a lot of major projects ported to Qt over the years, both commercial and open source (e.g. Wireshark, Subsurface).
In wireshark, for example, its meat is in the networking code, and the important skills of the developers are there, on inkscape, on the other side, the non-trivial contributions probably happen very near to the graphic frontend. If GTK goes to the gutter, retraining the developers to get to the same level in Qt will set Inkscape back years.
I'm just a light user of the tool and am genuinely curious about what things it may have lost in the transition.
For a specific platform, or multiple?
(Ok yes, you could still face issues with the underlying runtime being unsupported, but I have a feeling that and JavaScript are going to stick around for a while)
Yes, you'll don't have to worry: you'll be certain that it is poorly supported today and in the future on all platforms as far as the topics we discuss are concerned (native UI likeness).
Slack hogs RAM and burns battery like crazy, and it's a bloody chat app -- as simple as it gets.
Now imagine an Electron version of Inscape with complex vector editing, gradients and co on screen...
It doesn't match the performance of a native equivalent, but doesn't seem unreasonably slow or bloated either.
- Boxy SVG - https://itunes.apple.com/us/app/boxy-svg/id611658502
- Vectr - https://itunes.apple.com/us/app/vectr/id1204645754
100% feature parity is a meaningless test in any case. Sketch doesn't have 100% parity with Inkscape, which doesn't have 100% parity with Affinity Designer, which doesn't have 100% parity with Illustrator, etc.
Frankly, VS Code is probably the only moderately complex application that really shows off Electron. Many electron apps just aren't that well written, and not to besmirch any developers working in other toolkits, making good JS code in a larger codebase is a different kind of skill than most are used to, beyond this, the techniques and approaches for performance gains are also fairly different.
I don't think Chrome, JS, Node or Electron are going anywhere any time soon. There are some definite value wins in that space. That doesn't make it a great fit here, but I'm happy to be surprised.
1. lots of transparency with the GPU acceleration on - it very quickly becomes an order of magnitude slower than the CPU renderer, especially if you do tricks to generate 3-4 translucent shapes from every path you draw by hand like I do nowadays 2. adding new objects to a complex file starts getting super slow (somewhere around 4-5000 paths, less if you're generating lots of virtual paths via various effects) - I'm not sure if this is due to running out of physical memory, or trying to insert new items. in the middle of a very large and complex list of items, or what 3. a few large bitmap effects at 300dpi can very quickly bring IllustratorI to its knees, I'm not sure if this is due to using up tons of memory, unoptimized image convolution routines, or simply having to grovel through a lot of data. 4. also you can do some really terrible things to Illustrator's performance very quickly by applying a distortion mesh to a shape with a pattern fill that contains a lot of copies of its pattern 5. in general there's a lot of ways to send performance over a cliff by making the program generate a hell of a lot of shapes from simple rules - scatter brushes deposit a lot of copies of a shape along the path you draw, art brushes distort a shape along your drawn path, you can generate multiple paths with various programmatic effects applied to them from a single path...
You could probably edit moderately complex files with a theoretical vector package working under the handicap of being interpreted JS running in a neutered web browser. I did nice stuff with Illustrator way back in 2000, on machines that ran slower than a modern box would after the additional overhead of running compiled JS in a neutered web browser. But I sure wouldn't consider it for high-end work.
For that matter, I'm a pretty big fan of the chromebook model, so all the more happy to see web based apps working, even if google seems to be taking a couple steps back in that space. I'm simply unsure if the time/effort it would take, combined with the differing skills combined would yeild something better... more portable maybe, but not necessarily better.
Who knows though.
No, you just have to worry about JS frameworks that change every week, and HTML/CSS support which also tends not to be very stable over time. Forget about pixel-perfect UIs.
Also, the way people write those pseudo-desktop apps, their UI breaks in really funny ways when your Internet connection lags. This is not Electron issue per se, but the issue of culture around web tools.
[1] https://www.yworks.com/products/yed
[2] http://yed.yworks.com/support/qa/515/why-not-an-open-source-...
Inkscape gives you a possibility to search for elements with its XML-widget, but that one is really fiddly and doesn't support many really useful usecases (quickly toggling visibility, selecting multiple elements, regrouping by dragging elements out of a group...).
Sure, it's not open source, but it is free.
There are flags to do just that, but it's a very lengthy process, because you have to compile GTK and other libraries first.
It works well, although there are occasional bugs, such as the shortcut keys using Ctrl instead of Cmd, if I recall correctly.
brew tap caskformula/caskformula
brew install caskformula/caskformula/inkscape
Mentioned at the bottom of the page [1].I know you have to learn to love these things when you use them daily, and you can isolate yourself from the most offensive bits through gradual configuration... but when you step back and be objective, cmon, it's a steaming pile o' crap.
Oh yeah, and moving to gitlab isn't going to help that.
I'm very grateful to my designer friend who recommended it to me.
It's 50 Euros... just buy it and get happy :)
Which is why the XQuartz/&c. user experience on macOS really really surprised me. It's absolutely unusable. Inkscape for macOS basically may was well not exist as far as my experience with it goes.
Are there other comparable GTK+ apps that work well under macOS or is this a common story?