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Re:Faster, Better, Cheaper – The Art of Making Software by Animats on Tuesday June 06, 2017 @01:29AM (#14494970)
Faster, Better, Cheaper - pick two.
Re:Faster, Better, Cheaper – The Art of Making Software by ChristianGeek on Tuesday June 06, 2017 @11:07AM (#14497781)
If you have a product that customers want and are willing to pay for, faster and better will almost always end up cheaper in the long run.
Re:Faster, Better, Cheaper – The Art of Making Software by vbezhenar on Tuesday June 06, 2017 @11:19AM (#14497895)
In my practice: pick one.
Re:Faster, Better, Cheaper – The Art of Making Software by amelius on Tuesday June 06, 2017 @04:52AM (#14495754)
That's easy. Better and cheaper please.
Re:Faster, Better, Cheaper – The Art of Making Software by GoToRO on Tuesday June 06, 2017 @06:11AM (#14496074)
You and me but this is not what it gets picked usually. Everybody wants fast and cheap because these are the only things that any person (even an unqualified one) can judge. Also they only think about now. They don't realize that cheap now will mean more expensive later when everybody will understand that quality was poor and things need to be redone or at least modified which means more time, so it was not fast, and more money, so it is not cheap. And now is bad too.
Re:Faster, Better, Cheaper – The Art of Making Software by GuB-42 on Tuesday June 06, 2017 @05:56AM (#14496012)
Slow is only applicable in a few cases.

When you identify the needs and start developing, you must make sure the needs are still there when you finish.

The more time you take, the more likely a competitor can steal your market.

You need serious backing, because you won't make any profit during the initial phase.

Sometimes, being fast is a customer requirement, otherwise, you won't get the job.

Companies like Blizzard Entertainment can get away with "when it is done" but they are the exception rather than the rule.

Re:Faster, Better, Cheaper – The Art of Making Software by AstralStorm on Tuesday June 06, 2017 @12:28PM (#14498509)
Almost never the first incumbent takes over a market a in the end. It is a lie propagated in the same way as all the get rich quick schemes.

Blizzard did not invent the RTS. Nor the hack and slash roguelike. What they did is produce polished experiences from the outset. Heck, compare even the silly Overwatch. It is not even close to the first team shooter.

Re:Faster, Better, Cheaper – The Art of Making Software by Animats on Tuesday June 06, 2017 @05:10PM (#14501372)
General Electric.

Kodak.

IBM.

Xerox.

All were the first incumbent in their area and were dominant for many decades.

Craiglist even qualifies.

Re:Faster, Better, Cheaper – The Art of Making Software by pdimitar on Tuesday June 06, 2017 @08:40PM (#14502814)
Pretty huge corporations and I'm willing to bet an organ they used very shady techniques to keep themselves on the top. So not really a good comparison.

Apple was small and on the brink of going out of business. There were smartphone-like devices on the market already. They improved on them. I belive that's what your parent commenter is saying.

Re:Faster, Better, Cheaper – The Art of Making Software by openfuture on Tuesday June 06, 2017 @10:04AM (#14497268)
So basically free software.