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Re:Faster, Better, Cheaper – The Art of Making Software by GuB-42 on Tuesday June 06, 2017 @05:56AM (#14496012)
Slow is only applicable in a few cases.

When you identify the needs and start developing, you must make sure the needs are still there when you finish.

The more time you take, the more likely a competitor can steal your market.

You need serious backing, because you won't make any profit during the initial phase.

Sometimes, being fast is a customer requirement, otherwise, you won't get the job.

Companies like Blizzard Entertainment can get away with "when it is done" but they are the exception rather than the rule.

Re:Faster, Better, Cheaper – The Art of Making Software by AstralStorm on Tuesday June 06, 2017 @12:28PM (#14498509)
Almost never the first incumbent takes over a market a in the end. It is a lie propagated in the same way as all the get rich quick schemes.

Blizzard did not invent the RTS. Nor the hack and slash roguelike. What they did is produce polished experiences from the outset. Heck, compare even the silly Overwatch. It is not even close to the first team shooter.

Re:Faster, Better, Cheaper – The Art of Making Software by Animats on Tuesday June 06, 2017 @05:10PM (#14501372)
General Electric.

Kodak.

IBM.

Xerox.

All were the first incumbent in their area and were dominant for many decades.

Craiglist even qualifies.

Re:Faster, Better, Cheaper – The Art of Making Software by pdimitar on Tuesday June 06, 2017 @08:40PM (#14502814)
Pretty huge corporations and I'm willing to bet an organ they used very shady techniques to keep themselves on the top. So not really a good comparison.

Apple was small and on the brink of going out of business. There were smartphone-like devices on the market already. They improved on them. I belive that's what your parent commenter is saying.