Re:Mono 5.0 Ships with Concurrent Garbage Collector
by Asooka on Saturday May 20, 2017 @08:27AM
(#14382076)
AFAIK Unity is stuck on an ancient version due to licensing issues.
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Re:Mono 5.0 Ships with Concurrent Garbage Collector
by Latty on Saturday May 20, 2017 @08:42AM
(#14382122)
The just bumped to a new version in the newest betas. After Microsoft bought Xamarin those licensing issues appear to have gone, which makes sense given MS's strategy.
Re:Mono 5.0 Ships with Concurrent Garbage Collector
by Asooka on Saturday May 20, 2017 @09:54AM
(#14382372)
That's awesome news!
Re:Mono 5.0 Ships with Concurrent Garbage Collector
by douche on Saturday May 20, 2017 @09:58AM
(#14382383)
I'm still not sure why Microsoft hasn't just bought out Unity. Unity is almost like DirectX was for the 1990s for the 2010s.
Re:Mono 5.0 Ships with Concurrent Garbage Collector
by romanovcode on Saturday May 20, 2017 @10:23AM
(#14382490)
Microsoft had XNA. That didn't turn out too well for them.
Re:Mono 5.0 Ships with Concurrent Garbage Collector
by pjmlp on Saturday May 20, 2017 @11:27AM
(#14382798)
XNA died due to internal Microsoft politics, nothing to do with technology.
Window Phone 8 redesign was a consequence of WinDev, led by Synofsky winning their usual disputes against DevTools.
Nowadays they even support MonoGame on XBox and already apologized the process didn't went out as it should have been in first place.
EDIT:
Here they welcome MonoGame into XBox program
http://news.xbox.com/2016/03/14/letter-chris-charla-idxbox-u...
And here Unity is listed as one of the official Windows 10 game middleware
Re:Mono 5.0 Ships with Concurrent Garbage Collector
by douche on Saturday May 20, 2017 @10:42AM
(#14382579)
For some reason they decided to scuttle that in the Balmer/Sinofsky/Nadella shakeups.
It's actually a pretty nifty API to use, and has some continuation as MonoGame. Notably, Stardew Valley is an XNA/Monogame product.