Re:Oculus Research to Present Focal Surface Display Discover...
by oopsies49 on Wednesday May 17, 2017 @11:59AM
(#14359745)
How do astronauts combat nausea in space? Practice. I personally don't expect a technical solution to this any time soon. We just have to acclimatize ourselves.
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Re:Oculus Research to Present Focal Surface Display Discover...
by shazow on Wednesday May 17, 2017 @12:52PM
(#14360286)
Not everyone is fit to be an astronaut. Not everyone is able to eliminate nausea through reasonable amounts of acclimatization.
The target audience for VR is everyone.
Re:Oculus Research to Present Focal Surface Display Discover...
by pera on Wednesday May 17, 2017 @02:10PM
(#14361100)
I know many people who can't play first-person games because of simulator sickness. That didn't stop the game industry.
Re:Oculus Research to Present Focal Surface Display Discover...
by pshc on Wednesday May 17, 2017 @04:51PM
(#14362677)
To add to this, motion sickness from FPS-on-a-screen is inherently unfixable due to the lack-of-locomotion issue. But roomscale VR deals with that issue. VR done right could very well expand the FPS market.
Re:Oculus Research to Present Focal Surface Display Discover...
by Houshalter on Wednesday May 17, 2017 @01:30PM
(#14360671)
Everyone? It's always going to be a niche thing. There's lots of people who can't play regular video games because of motion sickness, but the video game industry doesn't suffer.
Re:Oculus Research to Present Focal Surface Display Discover...
by y4mi on Wednesday May 17, 2017 @03:12PM
(#14361806)
you should replace 'always' with 'foreseeable future'. its plain wrong otherwise.
Re:Oculus Research to Present Focal Surface Display Discover...
by falcolas on Wednesday May 17, 2017 @12:35PM
(#14360120)
> We just have to acclimatize ourselves
A lot of discomfort for relatively little (at least thus far) gain.