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Re:Oculus Research to Present Focal Surface Display Discover... by 6stringmerc on Wednesday May 17, 2017 @11:50AM (#14359633)
Ctrl+F "inner ear" - no results. To me, that's going to be the keystone to a functional VR experience. Until there's some relatively non-intrusive mechanism to fool the body's systems into playing along, I'm sorry, I don't think image resolution or refresh or FPS will solve the problem. They're all very important, sure, but I think the biology of the conundrum is the most challenging short term.
Re:Oculus Research to Present Focal Surface Display Discover... by mr_luc on Wednesday May 17, 2017 @12:16PM (#14359916)
Shouldn't this be qualified by adding "beyond room-scale?"

Because when VR/IRL movement are the same, there's no need to fool the body's systems.

Re:Oculus Research to Present Focal Surface Display Discover... by oopsies49 on Wednesday May 17, 2017 @11:59AM (#14359745)
How do astronauts combat nausea in space? Practice. I personally don't expect a technical solution to this any time soon. We just have to acclimatize ourselves.
Re:Oculus Research to Present Focal Surface Display Discover... by shazow on Wednesday May 17, 2017 @12:52PM (#14360286)
Not everyone is fit to be an astronaut. Not everyone is able to eliminate nausea through reasonable amounts of acclimatization.

The target audience for VR is everyone.

Re:Oculus Research to Present Focal Surface Display Discover... by pera on Wednesday May 17, 2017 @02:10PM (#14361100)
I know many people who can't play first-person games because of simulator sickness. That didn't stop the game industry.
Re:Oculus Research to Present Focal Surface Display Discover... by pshc on Wednesday May 17, 2017 @04:51PM (#14362677)
To add to this, motion sickness from FPS-on-a-screen is inherently unfixable due to the lack-of-locomotion issue. But roomscale VR deals with that issue. VR done right could very well expand the FPS market.
Re:Oculus Research to Present Focal Surface Display Discover... by Houshalter on Wednesday May 17, 2017 @01:30PM (#14360671)
Everyone? It's always going to be a niche thing. There's lots of people who can't play regular video games because of motion sickness, but the video game industry doesn't suffer.
Re:Oculus Research to Present Focal Surface Display Discover... by y4mi on Wednesday May 17, 2017 @03:12PM (#14361806)
you should replace 'always' with 'foreseeable future'. its plain wrong otherwise.
Re:Oculus Research to Present Focal Surface Display Discover... by falcolas on Wednesday May 17, 2017 @12:35PM (#14360120)
> We just have to acclimatize ourselves

A lot of discomfort for relatively little (at least thus far) gain.

Re:Oculus Research to Present Focal Surface Display Discover... by ethbro on Wednesday May 17, 2017 @12:07PM (#14359825)
> We just have to acclimatize ourselves.

Aww. But I already had my scalpels out for DIY inner ear surgery. I just finished watching the YouTube howto and everything... :(

Re:Oculus Research to Present Focal Surface Display Discover... by erikpukinskis on Wednesday May 17, 2017 @01:22PM (#14360582)
There are two solutions to this that don't involve any new tech:

1) Don't move your POV in VR.

2) Train your brain interpret movement in VR as world movement not body movement. If you can maintain a sense that you're not actually moving just because your eyes are showing a lot of stuff moving around you, then your vestibular system and vision system will be in accordance and you won't have any motion sickness.

Children who use VR from a young age will have an easier time of this, but adults can learn it too.

Re:Oculus Research to Present Focal Surface Display Discover... by munchbunny on Wednesday May 17, 2017 @03:52PM (#14362215)
That's only really a problem if you're strapped to a driver's/pilot's seat or some other system where the game isn't mimicking your body's movement. The current solution for that is one of those 6 DoF motion simulators, which might have to be good enough.

People with really bad cases of motion sickness have problems playing games on a flat screen let alone in VR. I don't think we'll be able to do anything for them in the near future.