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Re:Oculus Research to Present Focal Surface Display Discover... by shazow on Wednesday May 17, 2017 @12:52PM (#14360286)
Not everyone is fit to be an astronaut. Not everyone is able to eliminate nausea through reasonable amounts of acclimatization.

The target audience for VR is everyone.

Re:Oculus Research to Present Focal Surface Display Discover... by pera on Wednesday May 17, 2017 @02:10PM (#14361100)
I know many people who can't play first-person games because of simulator sickness. That didn't stop the game industry.
Re:Oculus Research to Present Focal Surface Display Discover... by pshc on Wednesday May 17, 2017 @04:51PM (#14362677)
To add to this, motion sickness from FPS-on-a-screen is inherently unfixable due to the lack-of-locomotion issue. But roomscale VR deals with that issue. VR done right could very well expand the FPS market.
Re:Oculus Research to Present Focal Surface Display Discover... by Houshalter on Wednesday May 17, 2017 @01:30PM (#14360671)
Everyone? It's always going to be a niche thing. There's lots of people who can't play regular video games because of motion sickness, but the video game industry doesn't suffer.
Re:Oculus Research to Present Focal Surface Display Discover... by y4mi on Wednesday May 17, 2017 @03:12PM (#14361806)
you should replace 'always' with 'foreseeable future'. its plain wrong otherwise.