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Re:Switch Is Nintendo's 'Fastest Selling' System in History by PopsiclePete on Monday April 17, 2017 @12:14PM (#14132026)
The new Zelda is amazing. Not only the best Zelda game ever made, I think it's just one of the best 3rd person open-world adventure games ever made, for any system, period. Definitely a system seller.

I'm interested in nothing else right now though - the rest of the available games seem like Indie shovel-ware or re-releases. Shovel Knight. Come on, that's like 2 years old by now.

I'll still buy every Nintendo game they make for this, but highly unlikely I'll end up with a sizable 3rd party collection on it. Got a PS4 Pro for that.

Re:Switch Is Nintendo's 'Fastest Selling' System in History by city41 on Monday April 17, 2017 @01:22PM (#14132701)
I'm 95 hours into BoTW and still going very strong. For me that is unheard of, as I typically get board of adventure/rpg type games (I'm more into arcade style games).

My concern with the Switch though is it's the same problem the Wii U had: Nintendo is likely the only company that will really make AAA games for it, and they can only make so many games. The next game I'm looking forward to comes in December (Mario), and Nintendo have not announced anything else compelling yet.

By making these oddball consoles, Nintendo puts themselves in an impossible position of supporting the console entirely on their own. With how much resources it takes to make AAA games today, they just can't scale up to the challenge. BoTW was in development for what, 5 years?

Re:Switch Is Nintendo's 'Fastest Selling' System in History by criddell on Monday April 17, 2017 @02:33PM (#14133258)
You're likely to get over 100 hours out of BoTW. Even if that were the only game you ever got, you are only looking at around $3.50 per hour of fun. That's not terrible.
Re:Switch Is Nintendo's 'Fastest Selling' System in History by Jach on Monday April 17, 2017 @05:39PM (#14134649)
Gaming is generally one of the cheapest hobbies to have. Even on the hardcore PC side with monster rigs, it still can typically come out way cheaper over a multi-year period than, say, skiing. But $3.50/hr is a lot for gaming, and a lot for BotW when it's on the Wii U too... BotW is probably worth it but I'll wait. :)

(One example, I got Dark Souls for $5 and have 100 hours on it, that's 5 cents per hour. Sure I didn't get it when it first came out (otherwise it would have been more, though not that much more -- but at the same time I may also have put more time into it with more active PvP) but I didn't need to, I had other stuff to play. I've got quite a backlog, or things to buy to add to the backlog when they're on sale, of amazing games to play that I don't need to play the latest thing at full price. Or a more recent example, I spent $15 helping back Yooka-Laylee two years ago, and it took me 23 hours to 100% it, so 65 cents per hour. Suppose it was $60, though, that's still only $2.60/hr.)

But bringing it back to the main point of the thread, which isn't cost, what's Nintendo going to do next? They have a ton of unused/underutilized IP, they can't make AAA content on a similar schedule to the rest of the industry, and it's not because their offerings are just that much better. Additionally when people can have 100+ hours of fun with the launch title, why are they going to buy other games when they come out? The Wii was notorious for having a very low bought-games-per-console figure, even though there were several great games for it. I can't imagine many third parties looking at the Switch as anything but a dumping ground (when the added dev cost is low) for stuff they already put on other platforms. In a few years everyone will have a mobile phone more powerful anyway so maybe it won't be much work at all.

Re:Switch Is Nintendo's 'Fastest Selling' System in History by mhink on Monday April 17, 2017 @01:53PM (#14132962)
I could be wrong on this, but my understanding was that several third-party publishers have shown public interest in developing for the Switch (Bethesda comes to mind). I would hope they would have learned from their mistakes with the Wii U.

Moreover, I've also heard that a development license for the Switch is crazy cheap- like $500? I wouldn't be surprised if they're more interested in indie and "pro-indie" titles than AAA. I mean, look at "One-Two Switch"- it's almost more of a tech demo than a party game.

Re:Switch Is Nintendo's 'Fastest Selling' System in History by PopsiclePete on Monday April 17, 2017 @07:17PM (#14135261)
I hope you're right. But honestly, I played Skyrim for a bit in 2011, I'm not interested in shelling out $60 to play it again....on a small screen. Excuse me if I'm a little skeptical of Bethesda's...."commitment" - I doubt it's anything more than ports of old games.

I actually don't know anyone (that includes me) who bought a Switch as their primary system or as the system to play all games on - everyone I know bought it to play Nintendo games.

Looking at the eShop now, it's Zelda, followed by some shovelware, followed by games I can get on Steam. Or the PS4.

There's gotta be some non-Nintendo Switch exclusives that are actually good and not just ports/re-releases.

Re:Switch Is Nintendo's 'Fastest Selling' System in History by PopsiclePete on Monday April 17, 2017 @07:13PM (#14135237)
I'd be happy with Mario, Zelda, METROID (cough cough) and a few other Nintendo big-hitters, honestly. For me, the Switch is just the "Nintendo tax" in order to get to the games.

Sony has a lot of developers making exclusives, which is why I own a PS4. But virtually anything else is cross-platform already, except for the MS exclusives. And chances are, I'd get a 3rd-party cross-platform for the PS4 Pro before the Switch.

I don't know how Nintendo can dig themselves out of this predicament.

Re:Switch Is Nintendo's 'Fastest Selling' System in History by city41 on Monday April 17, 2017 @07:35PM (#14135370)
I'd be happy with that too, but look at the Wii U. It never got Metroid, and in a sense it didn't even get Zelda. Both of its Mario games were reuses of previous game engines. I think it's pretty clear that Nintendo can't deliver as many big games per generation as we'd all like.
Re:Switch Is Nintendo's 'Fastest Selling' System in History by AdamJacobMuller on Monday April 17, 2017 @02:09PM (#14133086)
Even if BoTW is the only game I ever play on my switch, I still say its worth it (and I way overpaid to get one early).

Game is amazing.

Re:Switch Is Nintendo's 'Fastest Selling' System in History by tzs on Monday April 17, 2017 @05:18PM (#14134492)
What is the potential for getting stuck in BoTW?

The last Zelda game I bought was Skyward Sword for my Wii. Fairly early on I ran into something in one of the dungeons that I simply could not get past. I just could not get the timing right for the necessary move. I think my reflexes have slowed down a little as I've moved firmly past "not a kid anymore" into "middle aged enough to occasionally have some stupid kid at the drive through actually try to give me a senior discount", and that was enough to get me in Skyward Sword.

Since Zelda games before BoTW have generally a linear progression where you must complete various things in order to advance, getting stuck pretty much is game over.

The reviews I've read say BoTW tosses that out and is very "open world", and there is almost no need to finish any particular thing in order to progress.

Is that actually accurate?

Re:Switch Is Nintendo's 'Fastest Selling' System in History by Nadya on Monday April 17, 2017 @05:21PM (#14134513)
You must complete the first 4 trials in the opening area - after that you can go directly to Ganon, explore the world, complete one of the 4 main dungeons, do more temples, or whatever you want in basically whatever order you want.

Some things may be easier with prerequisites met but are still 100% possible if they aren't.

Re:Switch Is Nintendo's 'Fastest Selling' System in History by lancewiggs on Monday April 17, 2017 @05:31PM (#14134591)
None - you cannot get stuck in this game. And besides - we have Google these days of the really tough stuff.
Re:Switch Is Nintendo's 'Fastest Selling' System in History by johnchristopher on Monday April 17, 2017 @12:20PM (#14132094)
I was ready to throw money at it until a friend of mine told me I had to farm some sticks to get weapons because it wears out. Can you confirm ?
Re:Switch Is Nintendo's 'Fastest Selling' System in History by Jasper_ on Monday April 17, 2017 @12:31PM (#14132205)
There is a weapon durability system, but it's actually a super well-designed thing to keep the pace of the game active and frantic. Basically, it's the game's way of making sure you experiment and play around with new weapon types, give you more of an interplay during combat by picking up enemy weapons and using it against them, and giving you overpowered weapons without letting you just find "the best weapon" and keep it forever.

At this stage in my playthrough, I often have to explicitly toss out weapons because I have too many -- very rarely do I run out of weapons and have to farm.

Re:Switch Is Nintendo's 'Fastest Selling' System in History by Nadya on Monday April 17, 2017 @01:00PM (#14132497)
>There is a weapon durability system, but it's actually a super well-designed thing to keep the pace of the game active and frantic

I actually disagree with it being well designed. The weapons are too common and break so frequently I feel like I'm playing a weapon changing simulator. They have never been a limitation and I have never worried about finding a new weapon to use. However I do find myself constantly having to bring up the menu to change weapons. I have 12 weapon slots and pretty much every slot is a knight's claymore or guardian weapon.

Once you get to the point of farming the world minibosses you'll never find yourself wanting of a good weapon. Hinox and Lynel have good weapon drops and they drop pretty frequently.

I feel as though weapons should have been made more rare but more durable so that there were times when you wouldn't have a weapon because they were rare to come across and you'd second guess yourself about using your weapons on lesser mobs like red moblins or keese.

I find myself needing shields more often than weapons - since I like to go Guardian hunting and I kill them exclusively with shield parries. One or two missed parries and my shield is destroyed. While I rarely miss the parry anymore, it does still happen.

Re:Switch Is Nintendo's 'Fastest Selling' System in History by lancewiggs on Monday April 17, 2017 @05:35PM (#14134615)
As you get through the game the weapons become more durable. And the Master Sword regenerates in 10 minutes, so most of the time you can use that.
Re:Switch Is Nintendo's 'Fastest Selling' System in History by Jach on Monday April 17, 2017 @05:44PM (#14134688)
Wow, the Master Sword even 'breaks' (if only for 10 minutes)? Is there a BigGoron Sword or something that actually is "the best weapon" and doesn't ever 'break'?
Re:Switch Is Nintendo's 'Fastest Selling' System in History by flgr on Tuesday April 18, 2017 @03:59AM (#14137142)
Everything breaks and this is actually a good game mechanic.

In other games you can end up with ridiculously overpowered gear, and then cheese your way through all the areas of the game that are note late game.

If you do this here, you will waste very good weapons on enemies that are not very hard. Then you'll pick up their middle-tier weapons. Or you'll just preserve your good weapons by not wasting them on cheap enemies, which actually makes things more fun.

It also runs the other way. If you go straight for Hyrule Castle you'll actually find precisely the kind of weapons you need for Hyrule Castle there.

You can sneak into Hyrule Castle in the early game to get great weapons, but they won't last forever.

Re:Switch Is Nintendo's 'Fastest Selling' System in History by Jach on Tuesday April 18, 2017 @05:20AM (#14137388)
If it's so good a mechanic why does the Master Sword not break permanently? Instead it repairs over time -- which is exactly what other games with item damage usually let you do, repair (over time, with an item, or talking to someone). It's a better mechanic than permanent breakage for everything, but if you really want it you can add in a point-of-no-repair. Having just one item be different here is a smell.

The power issue is separate and can be resolved (or not, it's sometimes fun to immediately feel like a badass while never being invincible) in a lot of ways. I don't really see how permanent weapon damage would make much difference in those tradeoffs, at least compared to a game that has repair.

Re:Switch Is Nintendo's 'Fastest Selling' System in History by PopsiclePete on Monday April 17, 2017 @12:40PM (#14132299)
He's not technically wrong, he's just....basically wrong. Weapons and shields wear out. But I always have at least 5 on my and you can usually pick up the enemy you just killed's weapon. I've never been short on weapons.

It's a little sad to see that awesome sword you kinda got attached to break, but....there's always something new to try. Two-handed spears, giant hammers - adds nice variety.

I'm yet to farm anything.

Re:Switch Is Nintendo's 'Fastest Selling' System in History by piptastic on Monday April 17, 2017 @12:35PM (#14132253)
Weapons wear out. I guess you might need to farm (for 30 seconds) some sticks very early on just in case.

But now I have 4 or 5 more weapon slots than I started with and 3 additional ones elsewhere. And they are all full of different weapons. Now the hard part is figuring out which ones to keep when I come across new weapons, so I'm usually happy when something breaks because it takes the decision away :p

Re:Switch Is Nintendo's 'Fastest Selling' System in History by Kroniker on Monday April 17, 2017 @12:33PM (#14132232)
That isn't true at all. You -can- use sticks to hit things, but they are terrible weapons and I never used them outside of the tutorial zone.

Weapons are dropped off of almost every enemy, and were never a problem to get, though there is a fairly high churn rate- most weapons have like 50 strikes in them (maybe 5 battles) before they break. There are a number of weapons with significantly more than that though (Zora's Diamond spear is like 300 iirc)

I never had to farm anything in that game though.

Re:Switch Is Nintendo's 'Fastest Selling' System in History by pyi on Monday April 17, 2017 @12:29PM (#14132189)
Not sure what your friend is doing, since weapons are extremely plentiful and disposable. You're also encouraged to find other ways of killing enemies, usually by using your Sheikah Slate powers to manipulate the environment to kill monsters. Think of the weapons as an analogue to ammo in a shooter.
Re:Switch Is Nintendo's 'Fastest Selling' System in History by kakarot on Tuesday April 18, 2017 @03:36PM (#14142145)
Best Zelda ever made?

What criteria are you using here? Perhaps you are not a long-time fan of the series, but if you are factoring in innovation and engaging gameplay relative to the time period, Link to the Past comes out unequivocally on top.