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Re:Switch Is Nintendo's 'Fastest Selling' System in History by johnchristopher on Monday April 17, 2017 @12:20PM (#14132094)
I was ready to throw money at it until a friend of mine told me I had to farm some sticks to get weapons because it wears out. Can you confirm ?
Re:Switch Is Nintendo's 'Fastest Selling' System in History by Jasper_ on Monday April 17, 2017 @12:31PM (#14132205)
There is a weapon durability system, but it's actually a super well-designed thing to keep the pace of the game active and frantic. Basically, it's the game's way of making sure you experiment and play around with new weapon types, give you more of an interplay during combat by picking up enemy weapons and using it against them, and giving you overpowered weapons without letting you just find "the best weapon" and keep it forever.

At this stage in my playthrough, I often have to explicitly toss out weapons because I have too many -- very rarely do I run out of weapons and have to farm.

Re:Switch Is Nintendo's 'Fastest Selling' System in History by Nadya on Monday April 17, 2017 @01:00PM (#14132497)
>There is a weapon durability system, but it's actually a super well-designed thing to keep the pace of the game active and frantic

I actually disagree with it being well designed. The weapons are too common and break so frequently I feel like I'm playing a weapon changing simulator. They have never been a limitation and I have never worried about finding a new weapon to use. However I do find myself constantly having to bring up the menu to change weapons. I have 12 weapon slots and pretty much every slot is a knight's claymore or guardian weapon.

Once you get to the point of farming the world minibosses you'll never find yourself wanting of a good weapon. Hinox and Lynel have good weapon drops and they drop pretty frequently.

I feel as though weapons should have been made more rare but more durable so that there were times when you wouldn't have a weapon because they were rare to come across and you'd second guess yourself about using your weapons on lesser mobs like red moblins or keese.

I find myself needing shields more often than weapons - since I like to go Guardian hunting and I kill them exclusively with shield parries. One or two missed parries and my shield is destroyed. While I rarely miss the parry anymore, it does still happen.

Re:Switch Is Nintendo's 'Fastest Selling' System in History by lancewiggs on Monday April 17, 2017 @05:35PM (#14134615)
As you get through the game the weapons become more durable. And the Master Sword regenerates in 10 minutes, so most of the time you can use that.
Re:Switch Is Nintendo's 'Fastest Selling' System in History by Jach on Monday April 17, 2017 @05:44PM (#14134688)
Wow, the Master Sword even 'breaks' (if only for 10 minutes)? Is there a BigGoron Sword or something that actually is "the best weapon" and doesn't ever 'break'?
Re:Switch Is Nintendo's 'Fastest Selling' System in History by flgr on Tuesday April 18, 2017 @03:59AM (#14137142)
Everything breaks and this is actually a good game mechanic.

In other games you can end up with ridiculously overpowered gear, and then cheese your way through all the areas of the game that are note late game.

If you do this here, you will waste very good weapons on enemies that are not very hard. Then you'll pick up their middle-tier weapons. Or you'll just preserve your good weapons by not wasting them on cheap enemies, which actually makes things more fun.

It also runs the other way. If you go straight for Hyrule Castle you'll actually find precisely the kind of weapons you need for Hyrule Castle there.

You can sneak into Hyrule Castle in the early game to get great weapons, but they won't last forever.

Re:Switch Is Nintendo's 'Fastest Selling' System in History by Jach on Tuesday April 18, 2017 @05:20AM (#14137388)
If it's so good a mechanic why does the Master Sword not break permanently? Instead it repairs over time -- which is exactly what other games with item damage usually let you do, repair (over time, with an item, or talking to someone). It's a better mechanic than permanent breakage for everything, but if you really want it you can add in a point-of-no-repair. Having just one item be different here is a smell.

The power issue is separate and can be resolved (or not, it's sometimes fun to immediately feel like a badass while never being invincible) in a lot of ways. I don't really see how permanent weapon damage would make much difference in those tradeoffs, at least compared to a game that has repair.

Re:Switch Is Nintendo's 'Fastest Selling' System in History by PopsiclePete on Monday April 17, 2017 @12:40PM (#14132299)
He's not technically wrong, he's just....basically wrong. Weapons and shields wear out. But I always have at least 5 on my and you can usually pick up the enemy you just killed's weapon. I've never been short on weapons.

It's a little sad to see that awesome sword you kinda got attached to break, but....there's always something new to try. Two-handed spears, giant hammers - adds nice variety.

I'm yet to farm anything.

Re:Switch Is Nintendo's 'Fastest Selling' System in History by piptastic on Monday April 17, 2017 @12:35PM (#14132253)
Weapons wear out. I guess you might need to farm (for 30 seconds) some sticks very early on just in case.

But now I have 4 or 5 more weapon slots than I started with and 3 additional ones elsewhere. And they are all full of different weapons. Now the hard part is figuring out which ones to keep when I come across new weapons, so I'm usually happy when something breaks because it takes the decision away :p

Re:Switch Is Nintendo's 'Fastest Selling' System in History by Kroniker on Monday April 17, 2017 @12:33PM (#14132232)
That isn't true at all. You -can- use sticks to hit things, but they are terrible weapons and I never used them outside of the tutorial zone.

Weapons are dropped off of almost every enemy, and were never a problem to get, though there is a fairly high churn rate- most weapons have like 50 strikes in them (maybe 5 battles) before they break. There are a number of weapons with significantly more than that though (Zora's Diamond spear is like 300 iirc)

I never had to farm anything in that game though.

Re:Switch Is Nintendo's 'Fastest Selling' System in History by pyi on Monday April 17, 2017 @12:29PM (#14132189)
Not sure what your friend is doing, since weapons are extremely plentiful and disposable. You're also encouraged to find other ways of killing enemies, usually by using your Sheikah Slate powers to manipulate the environment to kill monsters. Think of the weapons as an analogue to ammo in a shooter.