Edit: this seems to have gone full "Four Yorkshiremen", possibly remembering the last time AMD was really competitive.
What a revolting machine the PC was...
It was like stepping into the future.
Shortly after I got my hands on a 386 Elonex laptop with B&W VGA and it was amazing (I got it from a family friend who was binning it, the ribbon between the screen and the base had snapped and it was a 50p part for a machine that was selling well north of a 1000 at the time).
Bless her she actually used it even though it was about as much work as doing it by hand.
I think she was just trying to keep an excited 9yo happy.
It ended up been rather more sophisticated than the original plan.
Then I booted it up on a Pentium 100 and realized that it had only been running at 1/3 speed before.
I remember using Sublogic's Flight Simulator on my Apple II. Frame rates were measured in seconds per frame.
Due to the algorithm it was double buffered, but all rendering calculations were definitely done on the CPU and the graphics device used as a framebuffer. So having a fast processor was critical for DOOM.
It was really only in the post-3dFX era that processors became irrelevant, and then only until physics modelling caught up.
The huge emphasis that ID guys put on reducing overdraw to basically nothing really helped it run on relatively shitty platforms. The basically optimized it to the point where CPU->VRAM bandwidth was the bottleneck.
PCI was the first real improvement over ISA.
I also remember installing Direct-X via floppies.
Running it on Pentium with 16 MB RAM was great.
"I don't know how old you are, but I'll date myself. Back in the old days of PC gaming, it didn't really matter what kind of CPU you had because everything out there was graphics card bottlenecked."
He means he's too young to have caught the era where games on PCs didn't have 3d acceleration? Or even 3d for that matter...