Re:Computer Moves
by amelius on Wednesday April 05, 2017 @06:05AM
(#14040956)
Yes. The challenge now is to come up with a game for which heuristics don't work :)
[ Parent
| on HN ]
Considering heuristics is the only tool humans have, such a game is inherently unplayable.
Heuristics are also what make games fun and learnable. "I am thinking of a number between 1 and 10e256" has no learnable heuristics, for example.
Sure it has. For example, 42 is more likely than 48884566544542789. People play rock-paper-scissors competitively and good players win more often than a pure chance would imply.
Darn it! You got me :-)
What's most interesting to me is that if the human is picking the random number, there are heuristics you could use to guess it. A birthday, for example. A favorite number perhaps. But perfect play is easy and requires brute force search.
One of my favorite numbers is 355/113 but it's still hard to guess.
Some games were designed to be difficult for computers, primarily by having a large branching factor. Aarimaa [1] seems to be holding up so far. Octi [2] is perhaps too obscure to get much attention and Havannah [3] has been defeated in the years since the author invited computer challengers to try.
[1] https://en.wikipedia.org/wiki/Arimaa#World_Computer_Champion...
[2] https://boardgamegeek.com/boardgame/450/octi
[3] https://en.wikipedia.org/wiki/Havannah#Computer_Havannah
Re:Computer Moves
by smitherfield on Wednesday April 05, 2017 @04:32PM
(#14045352)
> Aarimaa seems to be holding up so far.
Not anymore it looks like:
In 2015, the challenge was won decisively by the computer (Sharp by David Wu), with top players agreeing that computers had become better at the game than humans.
Snakes and ladders? https://xkcd.com/1002/