Re:Computer Moves
by gcr on Wednesday April 05, 2017 @08:02AM
(#14041414)
Heuristics are also what make games fun and learnable. "I am thinking of a number between 1 and 10e256" has no learnable heuristics, for example.
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Sure it has. For example, 42 is more likely than 48884566544542789. People play rock-paper-scissors competitively and good players win more often than a pure chance would imply.
Darn it! You got me :-)
What's most interesting to me is that if the human is picking the random number, there are heuristics you could use to guess it. A birthday, for example. A favorite number perhaps. But perfect play is easy and requires brute force search.