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Re:Star Citizen developers intend to drop DirectX support an... by dogma1138 on Sunday March 19, 2017 @07:07AM (#13906405)
Considering that the mGPU and VR support in the latest release of Vulkan requires Windows 10 and WDDM I don't think even Kronos gets it anymore ;)
Re:Star Citizen developers intend to drop DirectX support an... by Twin_Snakes on Sunday March 19, 2017 @03:58PM (#13909280)
That's only true for NVidia and that's because they don't want to put the work in (They do plan to make it work on Linux though just not on pre WDDM2 Windows).

There is absolutely nothing locking multiGPU support to windows 10 other than the willingness of IHVs to support it.

Re:Star Citizen developers intend to drop DirectX support an... by DiThi on Sunday March 19, 2017 @07:51AM (#13906555)
You mean VR optimizations that are not crucial. And I don't think the specification says it requires Win10, does it? It's an implementation issue.
Re:Star Citizen developers intend to drop DirectX support an... by dogma1138 on Sunday March 19, 2017 @08:40AM (#13906738)
WDDM 2.0 and LDA as a requirement that's windows 10.
Re:Star Citizen developers intend to drop DirectX support an... by wolfgke on Sunday March 19, 2017 @09:41AM (#13907000)
Re:Star Citizen developers intend to drop DirectX support an... by DiThi on Sunday March 19, 2017 @10:30AM (#13907267)
I mean Vulkan specification and its extensions. By definition it can't require Windows 10 exclusive features. It may happen that the only implementations in existence today do have this requirement.
Re:Star Citizen developers intend to drop DirectX support an... by dogma1138 on Sunday March 19, 2017 @10:43AM (#13907353)
There are Kronos extensions that require Win32 (and many of those do not have other platform equivalent from dealing with unified memory, to DX11/12 integration and other features), Vulkans mGPU support in it's current form specifically mandates Windows 10 because it's based on how WDDM and Windows 10 allow you to link devices, so do some of the VR specific functions.

Vulkan was a Camel before they introduces the new extensions road map, you know have KHR which are "official" cross vendor LTS extensions which can be still platform dependant (e.g. you can have win32 KHR extensions), then there are KHX extensions which are effectively a rapid deployment branch primarily sucking in vendor extensions that can be a good idea, then there are the vendor specific extensions.

Now not only that it's a camel, it seems to fall back into the same tarpit that OpenGL had in which you could not guarantee compatibility between hardware vendors and platforms.

Re:Star Citizen developers intend to drop DirectX support an... by DiThi on Sunday March 19, 2017 @12:31PM (#13908039)
Some extensions are by design platform-specific. But the mGPU one is not. It requires some OS features which in Windows can only be given by WDDM 2.0. But the specification itself doesn't require WDDM 2.0.
Re:Star Citizen developers intend to drop DirectX support an... by zamalek on Sunday March 19, 2017 @07:34AM (#13906494)
I can't see VR being added to the game for a long time, there are tons of comfort issues (especially forced camera movement) right now.
Re:Star Citizen developers intend to drop DirectX support an... by wavefunction on Sunday March 19, 2017 @10:47AM (#13907364)
The new item/use interface seems perfectly suited to VR "touch" controllers. And I think back a few years when people said we'd never be able to fly seamlessly from orbit down to the surface of a procedurally generated planet.

I understand that it's healthy to be skeptical, especially when it comes to video games, but CIG has been accomplishing some remarkable things much sooner than anyone seemed to assume so I guess I'm optimistic about VR as sooner rather than later.

Re:Star Citizen developers intend to drop DirectX support an... by edmccard on Sunday March 19, 2017 @06:16PM (#13909995)
>And I think back a few years when people said we'd never be able to fly seamlessly from orbit down to the surface of a procedurally generated planet.

Starflight[1] could do that back in 1986[2]

[1] https://en.wikipedia.org/wiki/Starflight

[2] https://www.youtube.com/watch?v=AFMxNlK8L4g&feature=youtu.be...

Re:Star Citizen developers intend to drop DirectX support an... by wavefunction on Monday March 20, 2017 @10:00PM (#13919232)
In 3D 4k resolution (Soon™ ;) ?
Re:Star Citizen developers intend to drop DirectX support an... by sundvor on Sunday March 19, 2017 @09:58AM (#13907092)
Yeah, something I find really disappointing as a platinum level backer is that it can't even do TrackIR ootb anymore. Whereas Elite Dangerous handles that with aplomb.

Guess where I'm spending what precious little gaming time I have these days?

Re:Star Citizen developers intend to drop DirectX support an... by sundvor on Sunday March 19, 2017 @06:39PM (#13910124)
Sorry that sounded ungrateful and came out like I had an entitlement because of the backing level. I may be just a bit disappointed it was dropped - however I trust that it'll be added back in due time.

The RSI team is doing amazing work, and I keep checking in - really love how they've improved loading times, and the detail of the models etc is just amazing, however as someone who's gotten quite used to head tracking I find it very hard to play sims that don't support it.

As such, I'm also a big Elite fan and now is a really good time to be playing that especially if an immersive experience is something you consider important as I do.

Re:Star Citizen developers intend to drop DirectX support an... by rurounijones on Sunday March 19, 2017 @08:03PM (#13910645)
TrackIR support is in the next release (2.6.2)
Re:Star Citizen developers intend to drop DirectX support an... by sundvor on Sunday March 19, 2017 @11:10PM (#13911406)
Ooooh!! Thanks. :)
Re:Star Citizen developers intend to drop DirectX support an... by throwaway91111 on Sunday March 19, 2017 @07:17AM (#13906443)
I don't use windows. What's wrong with windows 10?
Re:Star Citizen developers intend to drop DirectX support an... by EasyTiger_ on Sunday March 19, 2017 @08:55AM (#13906783)
- They are presenting ad 'experiences' on the Start menu, lock-screen, notification area, taskbar and now the File Manager, too. This is happening even on Enterprise.

- Windows 10 will automatically install games from the Windows Store which are not wanted such as Candy Crush

- Extensive and opaque 'telemetry' being sent back to MS which cannot be completely turned off

- Lack of control over windows updates

These are my own personal reasons why I will never be installing such an anti-consumer OS.

Re:Star Citizen developers intend to drop DirectX support an... by naikrovek on Sunday March 19, 2017 @09:39AM (#13906987)
- they are showing "suggested apps" in the start menu, which can be turned off. The others are OneDrive and Edge suggestions and can also be turned off.

- those apps are installed at the time of installation and can be removed. If so, they are not reinstalled ever again.

- telemetry. Scary. Every application you install does this.

- MS found (via telemetry) that users don't like installing updates, and thus left themselves open to many vulnerabilities that antivirus systems don't even look for. So, MS has chosen to force users into a more secure paradigm.

These are my personal responses why I don't mind windows 10 at all, and don't feel it to be anti-consumer at all.

Re:Star Citizen developers intend to drop DirectX support an... by mikhailt on Sunday March 19, 2017 @12:14PM (#13907939)
- they are showing "suggested apps" in the start menu, which can be turned off. The others are OneDrive and Edge suggestions and can also be turned off.

How about they ask users first if it is okay to do this? That is a better approach, opt in.

- those apps are installed at the time of installation and can be removed. If so, they are not reinstalled ever again.

That wasn't true for the first few years and even Microsoft admitted it in one of the release notes that they weren't retaining option to never reinstall the apps. AU update reinstalled these apps for me.

- telemetry. Scary. Every application you install does this.

Again, they should be opt-in, not forced and found out later that they were collecting more data than they should.

- MS found (via telemetry) that users don't like installing updates, and thus left themselves open to many vulnerabilities that antivirus systems don't even look for. So, MS has chosen to force users into a more secure paradigm.

If they needed telemetry to confirm what everyone has known for decades, they have a bigger problem.

Re:Star Citizen developers intend to drop DirectX support an... by naikrovek on Sunday March 19, 2017 @09:48PM (#13911097)
>If they needed telemetry to confirm what everyone has known for decades, they have a bigger problem.

If there is any single thing that I've learned during my time on Earth, it is that people, collectively, "know" a lot of things that aren't actually true. Everyone knows that pouring sugar in a car gas tank will kill the carb or fuel injectors. (This is false.) Everyone knows that you taste sweet with a different part of the tongue as sour. (This is False.) Everyone knows that waking a sleepwalker is dangerous. (It isn't.) Everyone knows that Napoleon was short. (He wasn't.) ad infinitum... I will not fault MS for taking the time to actually prove a suspicion true or false, to themselves or to anyone else. This happens far too rarely, and a lot of people believe a lot of things that aren't true as a result.

The people MS are aiming for with the ads are not the type of people who would ever opt-in to these things. Microsoft know (again, via telemetry it is proven) that clueful users will either know how to opt-out of thing they do not like, or will know how to find out how to opt-out. An opt-in preference would be preferred to myself and probably a large portion of users, of course, and would probably result in approximately 0% participation, which is very likely not what Microsoft are aiming for.

With the Creator's Update, pre-installed applications, once uninstalled, will not be reinstalled when the OS is upgraded. I, personally can attest to this one. I've been installing the fast-ring builds since the Anniversary Update, and I uninstalled Candy Crush Saga exactly once. It has not returned.

Re:Star Citizen developers intend to drop DirectX support an... by ekianjo on Sunday March 19, 2017 @12:36PM (#13908066)
removing Freedom from users is definitely anti-consumer no matter how you look at it.
Re:Star Citizen developers intend to drop DirectX support an... by swiley on Sunday March 19, 2017 @10:25AM (#13907233)
>telemetry. Scary. Every application you install does this.

I'm really quite sure the applications on my machine don't. Then again I only run things I have some way to compile myself.

Re:Star Citizen developers intend to drop DirectX support an... by MikusR on Sunday March 19, 2017 @11:20AM (#13907586)
You have audited code for everything you run?
Re:Star Citizen developers intend to drop DirectX support an... by gpm on Sunday March 19, 2017 @01:08PM (#13908278)
You don't need to audit the code to know if something sends telemetry. For many things (such as your kernel) you can rely on reputation/quickly searching through github issues. For others you can rely on packet sniffing.

I'm pretty confident that the only things I use regularly on my computer (not counting my phone here) that send telemetry are

- Firefox (opt out, but prompts you)

- Visual Studio Code (opt out, doesn't prompt you, requires re-opting out on updates)

- rustup (not sure if opt in or out, don't mind if it's recording telemetry)

Re:Star Citizen developers intend to drop DirectX support an... by steveklabnik on Sunday March 19, 2017 @04:48PM (#13909544)
I don't remember if we turned rustup's on, but we must not have, because everyone felt very strongly it should be opt-in.
Re:Star Citizen developers intend to drop DirectX support an... by sandworm101 on Sunday March 19, 2017 @10:57AM (#13907416)
My applications sure dont. If my word processor was phoning hone with encrypted data, ANY data, id be in serious trouble with many people (clients, professional associations, my insurer, a bunch of different police types). Some of us do things with our computers that we legally cannot share with anyone. So no, not all aps do telemetry.
Re:Star Citizen developers intend to drop DirectX support an... by edraferi on Sunday March 19, 2017 @11:09AM (#13907504)
> Some of us do things with our computers that we legally cannot share with anyone. So no, not all aps do telemetry.

Unfortunately, "that would be bad for me" does not imply "that is not happening"

Telemetry is awesome for devs but totally opaque to end users. It's very difficult to know what your applications are really doing on the backend. You have to start packet sniffing, and that's a pretty deep rabbit hole.

Re:Star Citizen developers intend to drop DirectX support an... by sandworm101 on Sunday March 19, 2017 @11:21AM (#13907601)
Not opaque to me. I (and others) audit my machines. Unussual network activity from my secure work-only desktop will be detected and eventually traced to whatever process triggered it. That's basic network security imho that shouldnt go unnoticed on any regulated/secure network.
Re:Star Citizen developers intend to drop DirectX support an... by naikrovek on Sunday March 19, 2017 @09:57PM (#13911147)
I find that very hard to believe. Also, telemetry comes in many forms, many of which are not visible as unwanted network activity.

An application could:

* send telemetry in URL parameters when it checks for updates

* send telemetry data exactly one time after, say, an hour of use.

* send telemetry data during a time when you are already sending a lot of traffic, and send it to an amazon web service endpoint (good luck plucking that out of normal network activity based on IP data alone, when so much software communicates with most likely the same AWS endpoints.)

My point is that there is probably < 5 people on the planet who scrutinize every scheduled task, every Wireshark trace, and everything else well enough to know for certain that nothing is going on. The only people who know for sure that no telemetry is going on are those who airgap their PC from any network at all.

Re:Star Citizen developers intend to drop DirectX support an... by arm on Sunday March 19, 2017 @09:14AM (#13906852)
Yep, and if that wasn’t enough, they have the gall to charge consumers for the OS too!

I mean, monetizing users by tracking their behaviour and showing them custom ads is bad enough (although somewhat understandable when the OS is free), but charging users for the privilege too (Windows 10 costs money¹)? Disgusting.

――――――

¹ — https://www.microsoft.com/en-us/windows/get-windows-10

Re:Star Citizen developers intend to drop DirectX support an... by pjmlp on Sunday March 19, 2017 @10:01AM (#13907109)
> Extensive and opaque 'telemetry' being sent back to MS which cannot be completely turned off

How do you turn off the telemetry of your smartphone apps or web sites that you use?

Re:Star Citizen developers intend to drop DirectX support an... by kybernetikos on Sunday March 19, 2017 @12:49PM (#13908151)
I use smart phone apps from fdroid and noscript configured to deny js from telemetry sites.
Re:Star Citizen developers intend to drop DirectX support an... by pjmlp on Sunday March 19, 2017 @01:11PM (#13908301)
That doesn't remove the telemetry the web sites are able to do via web clicks, or everything else associated with your profile.

Do you create a fake profile every time you buy something?

Re:Star Citizen developers intend to drop DirectX support an... by some1else on Monday March 20, 2017 @07:51AM (#13913314)
How does not being able to maintain 100% privacy elsewhere matter in this discussion? The fact that there are thousands of abuses happening every minute doesn't justify abuse in any way.
Re:Star Citizen developers intend to drop DirectX support an... by pjmlp on Monday March 20, 2017 @07:57AM (#13913344)
Because the majority of people that appear offended by Microsoft usually don't have any issue with any SV darling doing the same to their data.
Re:Star Citizen developers intend to drop DirectX support an... by kybernetikos on Monday March 20, 2017 @03:05AM (#13912313)
No, only occasionally.
Re:Star Citizen developers intend to drop DirectX support an... by some1else on Monday March 20, 2017 @07:47AM (#13913292)
Are you familiar with a type of hardware or software called firewall?
Re:Star Citizen developers intend to drop DirectX support an... by Kiro on Sunday March 19, 2017 @01:58PM (#13908624)
This being the most upvoted argument against Windows 10 only shows how good of an OS it actually is. I personally think they are complete non-issues I haven't even noticed. Windows 7 is a nightmare in comparison.
Re:Star Citizen developers intend to drop DirectX support an... by Godel_unicode on Sunday March 19, 2017 @04:12PM (#13909354)
Every single one of those things can be fixed with a few minutes of Googling. Is it a shame that some of them (I'm looking at you, updates) took a while to have a good solution? Yes, welcome to software. Should the defaults be different? Maybe, but realize that most Microsoft customers don't exactly read HN...
Re:Star Citizen developers intend to drop DirectX support an... by yulaow on Sunday March 19, 2017 @07:50AM (#13906551)
The dev are not directly against windows 10, but against forcing their users to upgrade to a new os only because Microsoft decides everytime to support latest directX versions only in their newest os version.
Re:Star Citizen developers intend to drop DirectX support an... by Razengan on Sunday March 19, 2017 @07:41AM (#13906515)
Re:Star Citizen developers intend to drop DirectX support an... by dogma1138 on Sunday March 19, 2017 @07:23AM (#13906458)
Nothing, I use it on a daily basis.
Re:Star Citizen developers intend to drop DirectX support an... by LoSboccacc on Sunday March 19, 2017 @07:54AM (#13906568)
It was decent, even fine, until they started pushing advertisement aggressively. Yes even to pro users.
Re:Star Citizen developers intend to drop DirectX support an... by krautsourced on Sunday March 19, 2017 @08:44AM (#13906751)
That took two clicks to disable. Hardly makes the entire OS bad.

If I had anything to complain about Win 10 it's that they still haven't properly unified the control panels.

Re:Star Citizen developers intend to drop DirectX support an... by wolfgke on Sunday March 19, 2017 @09:44AM (#13907015)
> That took two clicks to disable. Hardly makes the entire OS bad.

German data protection acts even make it illegal to use Windows 10 in commercial environments in many cases because of the built-in telemetry and cloud functions. Not what I would call "hardly makes the entire OS bad".

Re:Star Citizen developers intend to drop DirectX support an... by Mithaldu on Sunday March 19, 2017 @11:11AM (#13907524)
Link?
Re:Star Citizen developers intend to drop DirectX support an... by Mithaldu on Sunday March 19, 2017 @11:35AM (#13907694)
After a quick skim of these, they all seem to say "is being looked into" and "could" and "spoke out against".

Not "have been determined to be illegal".

Re:Star Citizen developers intend to drop DirectX support an... by wolfgke on Sunday March 19, 2017 @11:46AM (#13907776)
This is a polite way to say "it probably is illegal".

As long as there is no court judgement, one cannot write a definite opinion. If the authors directly wrote that it is illegal, Microsoft would surely admonish [is this the correct English translation of the German verb "abmahnen", which has a very specific meaning in Germany's legal system?] the authors of the texts or the medium that publishes such a statement.

Re:Star Citizen developers intend to drop DirectX support an... by JohnJamesRambo on Sunday March 19, 2017 @09:13AM (#13906848)
You shouldn't have to do even two clicks to disable ads in an OS you purchased. The fact that people try to defend this is absurd.
Re:Star Citizen developers intend to drop DirectX support an... by zuminator on Sunday March 19, 2017 @10:09AM (#13907150)
I purchased a newspaper, it had ads - which I couldn't disable. I purchased a magazine, it had ads - couldn't disable. I purchased a book - an ad for another book in the back. I purchased a movie ticket - an eternity of commercials even after I arrived "late" to the show. I purchased a cable subscription - still scads of ads, no way to get rid of them.

So taking ten seconds to deactivate ads in an OS isn't really the kind of outrageously onerous burden you're laying it out to be. I agree to the extent that it seems like a pointlessly minuscule revenue stream in comparison to the ill will that it generates. And it was deceitful to sneak the ads in after people had already upgraded from Windows 7 instead of making their intentions clear from the outset. Microsoft would probably generate more income with an option to permanently disable the ad experience (and telemetry) for a one-time fee the way Amazon does with their low-end Kindles.

Re:Star Citizen developers intend to drop DirectX support an... by _jal on Sunday March 19, 2017 @10:58AM (#13907422)
The difference I see is that it breaks previous expectations. Ads in media have a long history, and there's a bargain that people understand (even if they don't fully understand the details).

Operating systems historically have not been like media. Perhaps this is the future (shudder), but pretending there has not been a difference doesn't get us anywhere. And it is jarring: compare it to one day, ads start appearing on your towels at home.

Personally, OS ads and invasive telemetry are way, way too invasive for me. Never used Windows as more than a utility thing for specific apps, but I'll never use Win 10 without crippling the mothership comms, and I'm moving away from OS X as well, because of the increasing cloud-everything centricity and the neglected unix subsystem.

Finally, this is probably a complaint specific to me and a not that many other people. I do systems engineering professionally. When OSes start doing things that I can't control and start communicating without explanations as to what, exactly, is going on for reasons that are not driven by my intent, I cannot trust the software. My machine, my environment, my rules.

People always jump to the phone comparison here. My phones are rather locked down too, snd I'm not happy about the direction, but can do little about that.

Re:Star Citizen developers intend to drop DirectX support an... by pdkl95 on Sunday March 19, 2017 @12:55PM (#13908199)
> ... newspaper ... magazine ... book ... movie ...

Operating Systems are tools, not entertainment or informational media. Does your hammer have ads you "couldn't disable"?

> it had ads - couldn't disable

Scissors can be used to disable magazine ads.

Re:Star Citizen developers intend to drop DirectX support an... by aphextron on Sunday March 19, 2017 @01:54PM (#13908599)
>Operating Systems are tools, not entertainment or informational media.

For your specific use case, sure. My Windows machine is essentially a game console to me though. Do I get upset when I see an ad on Xbox live? It's essentially the same thing to me.

Of course Windows isn't meant to be a tool for professionals. But it's great for what it is; an easy to use general OS that plays games.

Re:Star Citizen developers intend to drop DirectX support an... by wolfgke on Sunday March 19, 2017 @12:04PM (#13907873)
The difference is that a newspaper does not send data about your usage to the publisher and does not track you.
Re:Star Citizen developers intend to drop DirectX support an... by LoSboccacc on Sunday March 19, 2017 @09:00AM (#13906805)
yeah, the exdplorer advertisement on top of chrome took another two click, the office advertisement another two, the edge is more secure popup, two clicks..

I see a pattern there, don't you?