Re:Star Citizen developers intend to drop DirectX support an...
by dogma1138 on Sunday March 19, 2017 @08:40AM
(#13906738)
WDDM 2.0 and LDA as a requirement that's windows 10.
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Re:Star Citizen developers intend to drop DirectX support an...
by wolfgke on Sunday March 19, 2017 @09:41AM
(#13907000)
Re:Star Citizen developers intend to drop DirectX support an...
by DiThi on Sunday March 19, 2017 @10:30AM
(#13907267)
I mean Vulkan specification and its extensions. By definition it can't require Windows 10 exclusive features. It may happen that the only implementations in existence today do have this requirement.
Re:Star Citizen developers intend to drop DirectX support an...
by dogma1138 on Sunday March 19, 2017 @10:43AM
(#13907353)
There are Kronos extensions that require Win32 (and many of those do not have other platform equivalent from dealing with unified memory, to DX11/12 integration and other features), Vulkans mGPU support in it's current form specifically mandates Windows 10 because it's based on how WDDM and Windows 10 allow you to link devices, so do some of the VR specific functions.
Vulkan was a Camel before they introduces the new extensions road map, you know have KHR which are "official" cross vendor LTS extensions which can be still platform dependant (e.g. you can have win32 KHR extensions), then there are KHX extensions which are effectively a rapid deployment branch primarily sucking in vendor extensions that can be a good idea, then there are the vendor specific extensions.
Now not only that it's a camel, it seems to fall back into the same tarpit that OpenGL had in which you could not guarantee compatibility between hardware vendors and platforms.
Re:Star Citizen developers intend to drop DirectX support an...
by DiThi on Sunday March 19, 2017 @12:31PM
(#13908039)
Some extensions are by design platform-specific. But the mGPU one is not. It requires some OS features which in Windows can only be given by WDDM 2.0. But the specification itself doesn't require WDDM 2.0.