Perhaps input lag is the wrong term or you just aren't looking but even just walking out into the starting area framerates start to drop and the game becomes noticeably slower. Try it in undocked mode and it's very obvious.
If you are used to playing at higher framerates (which isn't uncommon seeing as other big console exclusives are 60fps usually at 1080p) it's a real difference.
It is possible on a $300 device, it's just that the Switch has lots of other design considerations (modularity, hardware controller costs) that drive the cost substantially up. You can definitely make a simple $300 tablet with good 3D performance, and indeed that's exactly what the Nvidia Shield is.
Also it's really down to the software. They could have targeted 1080p resolution with 60fps with the new Zelda but they would have had to make sacrifices on draw distance, effects, texture resolution, poly count, etc.
Not personally aware of any games as full-formed as BotW that are running on $300 mobile sets. Though this could just be poorly optimized, which makes it more disappointing.
Why isn't the screen glass?!
Durability when handled roughly by children?
It could be the stronger glass Apple is using is too expensive for the price point Nintendo is aiming at
Also adults think nothing of putting huge padded cases on kids' iPads. I can't be bothered with a case for my phone.
Played it tonight. Very very nice, my kids love it.
I'll buy a Switch in a year once there's more games and they have the kinks worked out. If I feel like playing Breath again, I'll get it second hand.
https://www.youtube.com/watch?v=9yFON2UON3k
To my untrained eyes, the Wii U version seems perfectly fine.
Though so far the atmosphere isn't as deep as the Zelda games have done in the past.
Though I thought Skyward Sword was just annoying so this is a relief.
Has there ever been a v2 of a nintendo console?
The DSi was an upgrade to the DS but not a whole new console generation.
The Wii Mini was a downgrade (seriously) to the Wii to make it cheaper/smaller.
The New 3DS was an upgrade to the 3DS similar to the DS->DSi upgrade.
Plus all of the Gameboy and Gameboy Advance models which you could argue were often more revisions with some new features but still compatible than a totally new product.
Such as the Gameboy SP and then Micro which were totally new designs for the Gameboy Advance with a better screen but otherwise the same console.
Gameboy > Gameboy Pocket Gameboy Advance > Gameboy Advance SP > Gameboy Micro DS > DS Lite > DSi 3DS > New 3DS
Some of these revisions even had their own sub-revisions or regional variants like the Gameboy Lite. The Gameboy Color is the only one I can think of they didn't revise significantly, but you could argue that the Color itself was a huge revision of the Gameboy Pocket with a Colour screen.
TV consoles are a different story. The NES and SNES had later variants, and there's the afterthought Wii Mini, and that's all I can think of.
Not to mention
It's 2017! 1080p or 60fps should be the minimum. To be fair that's not doable at $300 on a mobile gpu, but as a console that's rough.
re: screen + dock = scratches:
https://www.reddit.com/r/nintendo/comments/5xc6gw/using_the_...
Some really odd design choices. v2 should be nice, though.