£23 for a game actively developed, with great replayability, tons of mods, a passionate fan base and community? Holy shit, that's a bargain.
I think GP is also potentially balking at the $300 DLC pack (what could be worth $300 from a game that isn't finished?)
$30 for a game that already has more content than many AAA games I've played, is still actively developed, is in many ways more advanced than most AAA games (in terms of the simulation and emergent gameplay). If it were abandoned RIGHT NOW, nobody would ever notice that it wasn't "completed".
I've personally got more value out of playing it than I get from most $60 games and I haven't even played the last two updates yet (which were HUGE).
The expensive packs are expensive because they let you add custom stuff to the game (e.g. Characters named after you) and not meant for the average player.
> This DLC gives you the right to enter a name and character backstory into the game, with skills, appearance, and special work requirements. In addition, your character will appear as the leader of another faction!
and follows with a note that says it does not affect game play, only gives you the right to add your desired content to the game.
Take a game with a lot of free updates, such as Terraria. Consider the game the day it was released. What if it had been labeled 'Early Access' and incomplete because it doesn't have all the features that were given in post-release updates? That wouldn't make it worth any less on the day it was released.
a) How far through the QC process the game is
b) Whether the game is going to change dramatically in the next 6 months
c) Whether the game is about to be a cancelled project.
d) Whether there are features/portions of the game that will just _not_ work with <insert OS version/hardware/network configuration/...>
Basically, Early Access is too big a tent to be meaningful, except to take as a caution of "you might be paying for vapor."
Or maybe they typo'd the amounts...
$555 of DLC for an early access game?