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Re:Open-sourcing Chrome on iOS by ufo on Tuesday January 31, 2017 @04:16PM (#13535313)
Apple is hostile to open source. The Apple store terms of service are incompatible with GPL. And to develop applications you need to be using macOS on apple hardware and you need to purchase a developer license as well.
Re:Open-sourcing Chrome on iOS by rimantas on Tuesday January 31, 2017 @04:20PM (#13535344)
Apple is not hostile to open source. GPL you get wrong way around. While it is true that you need Mac, you don't need to purchase developer license to develop. Only to distribute through App Store.
Re:Open-sourcing Chrome on iOS by ufo on Tuesday January 31, 2017 @06:16PM (#13536379)
> GPL you get wrong way around

What did you mean here?

> Only to distribute through App Store.

Which is a big deal, since by default iPhones are locked down and can only install things from the app store.

Re:Open-sourcing Chrome on iOS by pvg on Tuesday January 31, 2017 @09:43PM (#13537729)
You can install on your own phone straight from Xcode. You don't need to pay Apple for that.
Re:Open-sourcing Chrome on iOS by rahimnathwani on Wednesday February 01, 2017 @04:10AM (#13539430)
But the app will only work for 7 days before you have to re-install, unless you have an active paid developer account.
Re:Open-sourcing Chrome on iOS by kalleboo on Wednesday February 01, 2017 @01:57AM (#13538912)
VLC got around the GPL incompatibility by dual-licensing their code with the Mozilla Public License
Re:Open-sourcing Chrome on iOS by ufo on Thursday February 02, 2017 @04:37PM (#13554916)
I don't think re-licensing under a more permissive license really counts here...