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Re:VR by freehunter on Friday January 13, 2017 @04:05PM (#13394699)
Imagine people saying this about Doom when it was released. The graphics don't look photo-realistic, you can see the individual pixels, you can't look up and down, man I don't think this 3D gaming thing is going to catch on.

Everything you mention are very (very) simple technical limitations on what are basically proof-of-concept devices. If you think we don't have the technical capability to put higher-resolution screens in there, or to make better graphics, or to extend the FOV... the only problem right now is cost. The reason for these limitations is cost. They're solving the hard problems before tackling the easy ones because we already know how to solve the easy problems. Solving easy problems doesn't get you hundreds of millions of dollars worth of startup investment. And screen resolution is definitively an "easy" problem to solve.

The YC post didn't say "VR is perfect today", it said "VR is going to get a lot better". You have to be able to see into the future and determine what problems are solvable and what problems may never be solved. All of the problems you see with current VR are ones that are easily solvable (except maybe immersion, but you'd have to actually define what that actually means).

Re:VR by specialist on Saturday January 14, 2017 @08:32AM (#13398289)
"Imagine people saying this about Doom when it was released."

Nope. We were blown away.

Even knowing full well we'd eventually have real-time photorealistically rendered worlds to explore, surgery to perform, molecules to inspect... The early advances were exciting.

"Everything you mention are very (very) simple technical limitations on what are basically proof-of-concept devices."

VR has some thorny non-gear problems to solve. Human physiology ain't simple.

Re:VR by iplaw on Friday January 13, 2017 @11:14PM (#13396828)
I'm very aware of the direction of VR/AR. Prior to my new line of work, I assisted corporations with invention mining in the head mounted display tech area. Despite having fairly intimate knowledge of the tech and what's currently unreleased prototype stage, I had minimal first hand experience.

HoloLens are the biggest let down. That FOV was unusable.

Maybe mercurial MagicLeap is doing AR the right way.

Re:VR by rimantas on Saturday January 14, 2017 @07:10AM (#13398063)
Being able to focus sight on far or on nearby object at will is also a simple problem and already solved in VR? (I honestly have no idea). Until it is solved there is no R in VR.
Re:VR by frabcus on Saturday January 14, 2017 @11:53AM (#13399246)
The ability to focus in VR using your own eyes requires a light field display - that is something which sends light rays from arbitrary angles into your eyes, and your eyes focus them.

Magic Leap has an augmented reality device that does that, although not launched yet.

My feeling is that light field displays will massively increase sense of reality - and reports of people using Magic Leap back that up.

However, I don't think it's necessary for lots of use of VR or AR.