https://www.reddit.com/r/Vive/comments/4i8ogs/am_i_the_only_...
https://forums.oculus.com/vip/discussion/33085/halo-effect-g...
https://forums.frontier.co.uk/showthread.php/252662-Vive-hor...
Maybe I'm substantially less sensitive to the aberrations you mentioned, or your lenses are not the same as mine, but my experience is much more positive.
I've given demos to probably more than 75 people at this point, and there are always some people who complain a lot and then we adjust the way they're wearing it and all is good.
A side note: although Apple does come out with new product versions rather quickly, it's worth noting that they take a very long time to create the first version of their new products. More often than not those efforts don't even end up seeing the light of day. Now that I think about it, it's probably why Apple hasn't thrown their hat into the VR ring. Once they do decide to go to market with a brand new product category it typically has a ton of polish and iterating from that point on can be done incrementally and rapidly.
They're working on AR
The Vive came out like 8 months ago. I would hardly say even the craziest company (cough Apple) would rush out a new version that quickly.
>Glare, very blurry except for a narrow center, the rings of the fresnel lenses are very noticeable.
You are probably wearing it wrong. There are two adjustments you can make. There is a small knob at the right-bottom edge, turn it and it changes the lenses width (how far apart your eyes are), this is not likely the issue. The second adjustment is focal length (how far away the screen is), if you click out the left circle that attaches the strap to your headseat, you can turn it to adjust focal length.
The third adjustment is wearing it right. I know this sounds really dumb but you have to wear it much lower than you expect. I was wearing it very high up, like glasses, when the better position is like wearing goggles.
But overall, yeah, the resolution isn't great but things like blurriness can be fixed.