Re:2D Terrain generation using midpoint displacement
by hiker79 on Saturday December 24, 2016 @04:12PM
(#13251644)
Whoever finds that these skylines look "realistic" spends to much time in front of a machine and too little time out in the mountains. This is ridiculous.
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Re:2D Terrain generation using midpoint displacement
by Negitivefrags on Saturday December 24, 2016 @04:24PM
(#13251687)
You put a word in quotes that appears nowhere on the page.
It's a useful technique in the procedural generation toolbox. Hardly ridiculous at all.
Re:2D Terrain generation using midpoint displacement
by TillE on Saturday December 24, 2016 @05:25PM
(#13251883)
As one of the more popular terrain generation algorithms, it's a tool that gets used far too often.
Though to be fair, it's not only procedurally generated terrain that's wildly unrealistic in most 3D games. For the vast majority of games (except for, like, Arma), you'd think that the designers had never been outdoors.