News for hackers. Stuff that matters.
Re:2D Terrain generation using midpoint displacement by TillE on Saturday December 24, 2016 @05:25PM (#13251883)
As one of the more popular terrain generation algorithms, it's a tool that gets used far too often.

Though to be fair, it's not only procedurally generated terrain that's wildly unrealistic in most 3D games. For the vast majority of games (except for, like, Arma), you'd think that the designers had never been outdoors.

There are no comments on this comment yet.