Also people are very "forgiving" if things seem to wiggle a bit in the world but looking at the Google Tango device this weekend I got to see some of the challenges of keeping registration of the pixels high. Its frustrating if your ruler end point is "jiggling" a bit close to the spot where you want to start a measurement.
So without good registration you get eye fatigue like you used to get with pilots flying long range on bumpy flights constantly looking at instruments. Only in the case of pilots they can look outside to the clouds (which don't "bump" in space).
But in reality what it really takes to disrupt an industry is both a disruptive product and a really compelling mass-market price point. One of the reasons the Segway PT failed is it was $6k to buy. That severely limits the addressable market to only the rich and those that really want a new form of transport.
This is the same problem Magic Leap and Microsoft's Hololens have. If the product is more than say around $700, it's not going to be a mass consumer product, and it's not going to disrupt entire industries. The iPhone is a good example of a product that is sold for about the maximum price point a user can tolerate in most countries, and even then a lot of iPhones are sold in installments to bring the upfront cost down.
I find it hard to imagine that Magic Leap can hit that entry level price point in a Version 1 product, and if they can't then there will be quite a few big tech companies gunning to catch up with their technology by the time they hit a V2 to erode there exclusivity. Just look at how Google turned Android around after the iPhone launched to go with full screen touch just 6 months after the iPhone.
Ask Pixar how much time goes into draping a single VR garment on a single body. It's hard work, regardless of how good your imaging tech is. The ongoing hurdles are about modeling, based on cloth properties and personal anatomy. The margins on "try on at home" absolutely don't justify modeling every singly piece of clothing into a technically-accurate VR solution, and if you do anything less people will return your produce when it looks nothing like the VR visualization.
Asserting that a good VR technique will justify real-world modeling is downright stilly, and it leads me to ignore non-tech assessments of whether that project is worthwhile.
And yet... Check out the bodies displayed at 2:08. A good range, but nowhere near the range in effect for real people - and at least half of them look noticeably wrong to me.
The cloth displays aggressive horizontal wrinkling, in a way that makes no sense. Check out the center-most figure, whose shirt curves in below the stomach with extensive wrinkles that gravity should remove. All of the figures display confusingly broken folding on the horizontal plane - the leftmost model stretches the cloth across the chest, then displays bizarre smooth-to-wavy patterns at stomach height as you move from front to side. And as far as I can see, all of this is weak to multi-layered, stiff, or tailored cloth.
So yeah, I appreciate this, but I think it's woefully inadequate to modeling even cheap, popular clothing. That's going to take a few more breakthrough as large as this one at least, so Magic Leap's VR abilities aren't nearly enough to justify this business model.
Tends not to be a linear progression at all; if the attention of more than a couple researchers is applied to any of these things then they grow very quickly - couple this with improvements in parallel processing power and it becomes quite viable. (see: physically based lighting, rigid body -> full crumple simulation, fluid dynamics, Photoshop's "smart fill", or really any game tech)
Apropos of nothing: Same applies in terms of hardware - what we can do with light field cameras now was science fiction just over a decade ago, but within a couple years of crossing a research tipping point we went from 10x10' camera arrays to <$100 hand-held commercial products.
source: graphics tech and SIGGRAPH nerd for the last 23 years
actually there was an extremely slow build up of this tech, with a sudden and rapid escalation - but between 1908 and 2010 was a very shallow incline :)
+ To have a cat even if you can't feed it or clean up (elderly).
+ To find out how it is to have a baby, how to feed it, how to care for it.
+ Dating first with an avatar before going for the real deal.
+ Searching for things without having to open cabinets or boxes.
+ Colored lights etc will be outdated. Colors, paintings, candles, can all be virtual.
+ Augmentation including audio can give a voice to your pets, to inanimate objects, even the food on your plate. Your plant will tell you that it's thirsty.
Also I think screens are definitely not outdated. I look forward to have a screen the size of a wall and "wormhole" functionality so I can virtually couple it to a similar wall somewhere else. Then I will feel much closer to my grandma for example. Or my wife to her loved ones at the other side of the ocean.
Maybe I'm just weird or old-fashioned.
I know my grandma didn't want pets because she is too old to bend over.
I know people who carry a sack of flower rather than a baby.
What I think however is that we have to consider what it means to interact with the "real world".
If we filter out advertisements through augmented reality, will it get us closer to the real world?
If we can remove visual clutter, noise pollution, will the people without glasses be bombarded with spam they can't filter out?
Moreover, will the world become more real by knowing things about the meat on your plate that you currently can ignore? Will we be able to effort not knowing things?
That Terminator tech - seamless glasses that let you assign and view little annotations on things.
# Conversation with John Smith
## Family
* How is his daughter doing in ballet? (guaranteed, last discussed 1m3d ago)
* Was his wife's birthday last weekend? (70% certainty, Facebook feed. [Review post])
## Video games
* What is his current rank in League of Legends? (guaranteed, from your LoL friends list)
* Has he tried any new champions in League of Legends? (the answer was "yes" 1m3d ago)
## Shared occurrences
* Relate your experience with your participation in a hackathon last weekend.
o Has he been to a hackathon? (shared interest in software development)
o Does he have any techniques for making travel bearable? Has he ever been to upstate New York? (he travels often)
* Talk about your upcoming shared trip to Canada.
o Has he previously visited Canada? (unknown)
o Does he have his ski equipment ready? (the answer was "no" 1m3d ago)
o Is he ready to have a good time? (the answer was "yes" 1m3d ago)
o Relate an anecdote about the last time you went. (you have not already done this)I personally think this would be really cool, and would facilitate entirely new modes of interaction with people in this field e.g. designers and sales workers. Imagine being able to connect with a clothing designer remotely, and have them model you in a virtual outfit before a mirror, with an practically infinite vocabulary of color, texture, and pattern at their disposal. A 2-way conversation with a design professional with a vastly accelerated prototype-feedback loop.
No, I think this would be totally awesome.
In any way, I can't see this not being a technological advance once we'll have played with it as makers for a decent amount of years.
>When it arrives–best guess is within the next 18 months–it could usher in a new era of computing, a next-generation interface we’ll use for decades to come.
...which may be a pretty valid statement or sentiment overall, but later in the article, we get to the crux of the "potential" future of the device / platform:
>Eventually Magic Leap sees its greatest impact in business applications, especially medical imaging and retail (imagine “trying on” garments at home, seamlessly). But as with most technologies, entertainment offerings will lead the way.
I might be picking on a low hanging fruit here, but seriously, one of the compelling reasons to look forward to Magic Leap is so it can have a tie in with the Home Shopping Network or QVC or Nieman Marcus?
The more and more I see the little teaser images (and the occasional demo reel like the office game) I'm cautiously suspicious the technology is perfectly reasonable but figuring out great content for the platform will be the difference between whether it will align with the hype and promotion or be closer to the storyline of the Nintendo Virtual Boy.
I'm just frumpy after years of seeing the difference between renders for PR purposes and actual in-game / in-environment footage as a player / user, which, I do think as tech has improved, isn't happening as much anymore in commercials and whatnot, which I like. This particular situation and eventual roll out will prove a lot I'm sure, one way or another..."soon-ish" as he says...