Re:DeepMind and Blizzard to release StarCraft II as an AI re...
by rlayton2 on Friday November 04, 2016 @06:04PM
(#12876556)
Infinite micro? I'd just send all drones/probes/SCVs directly to the human's base and kill their drones. The extra drones that the human has wouldn't be able to make up the difference.
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Re:DeepMind and Blizzard to release StarCraft II as an AI re...
by catshirt on Friday November 04, 2016 @06:54PM
(#12876890)
you are oversimplifying things and ignoring a lot of variables.
just to illustrate a point: on a sufficiently large map, i could have four times as many workers by the time your first set reaches my spawn.
if i'm playing Protoss against a Terran AI, i have an added advantage of worker regen without having to stop attacking.
Re:DeepMind and Blizzard to release StarCraft II as an AI re...
by halflings on Friday November 04, 2016 @11:33PM
(#12878003)
This is already an infamous strategy (worker rush) and it os easily countered as long as you have all your workers united and attack at once (not much micro can be done at that point, and the numerical advantage trumps that... unless you're playing protoss and constantly trying to replenish shields, and still!).
Also, I'm pretty sure this is not something that DeepMind would do to "solve intelligence".
Re:DeepMind and Blizzard to release StarCraft II as an AI re...
by quantumpotato_ on Friday November 04, 2016 @11:14PM
(#12877953)
humans have tried this -- 6 pooling to grandmasters: http://www.teamliquid.net/forum/sc2-strategy/283755-grandmas...