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Re:DeepMind and Blizzard to release StarCraft II as an AI re... by catshirt on Friday November 04, 2016 @06:54PM (#12876890)
you are oversimplifying things and ignoring a lot of variables.

just to illustrate a point: on a sufficiently large map, i could have four times as many workers by the time your first set reaches my spawn.

if i'm playing Protoss against a Terran AI, i have an added advantage of worker regen without having to stop attacking.

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