News for hackers. Stuff that matters.
Re:Lessons from a 45-year Study of Super-Smart Children by antisthenes on Wednesday September 07, 2016 @01:01PM (#12445061)
Sorry to break it to you, but the most influential video game designers were born in the 70s.

They've made Doom, Baldur's Gate, Fallout 1-2, Everquest, Master of Orion and all the other classics in the 90s and very early 2000s.

Most games released today are either donationware (WoT) or completely derivative works (think long running series like CoD or sports games), or survival-game clones like No Man's Sky (and about 500 others)

Your best bet would probably be to join Valve and get them to release Episode 3 if you ever want to get any renown and not just endlessly try to push your games on Greenlight.

Sorry if this sounded harsh.

Re:Lessons from a 45-year Study of Super-Smart Children by Jimmy on Wednesday September 07, 2016 @01:23PM (#12445273)
You have a very limited conception of what video games are capable of.

This is like going up to an aspiring writer in ancient Greece and saying "The Odyssey has already been written, there is nothing more to be done." Not realizing that 2,000 years later, authors like Joyce and Nabokov would still be breaking new ground.

Assuming the human race endures long enough, video games are at the very beginning of what is going to be a very long and interesting history.

Re:Lessons from a 45-year Study of Super-Smart Children by antisthenes on Thursday September 08, 2016 @12:11AM (#12450274)
I actually hope you prove me wrong in the most spectacular way possible, because the current games are very stale and derivative.

Star Citizen is the only thing on the horizon that shows promise, at least to my personal tastes.

Best of luck in your endeavors.

Re:Lessons from a 45-year Study of Super-Smart Children by exelius on Thursday September 08, 2016 @09:38AM (#12452843)
Star Citizen isn't even revolutionary though; it's more or less a modern re-imagining of EVE Online. It'll likely devolve into spreadsheet hell just like EVE -- reality is boring, and most of the real world is tracked in spreadsheets.

I do think there is some possibility for innovation in gaming with AR/VR, but I also agree we've probably reached the point of diminishing returns with what we can do with current control schemes (monitor + mouse/keyboard/gamepad).

Re:Lessons from a 45-year Study of Super-Smart Children by antisthenes on Thursday September 08, 2016 @06:18PM (#12457901)
It's funny you should mention EVE Online, because it's the only MMORPG I've ever played seriously and the only game I've played for longer than a year that kept my interest. It was also pretty revolutionary for 2003 when it came out.

The highest level of gameplay involved very little spreadsheet hell and a lot more skill, leadership and coordination that one might think originally if they did not have a strong corporation to align with. It's true that there a LOT of numbers behind the gameplay that you had to consider, but spreadsheet hell was a result of poor UI/UX choices and not necessarily of game design.

If Star Citizen can replicate that, but with better graphics, and personal ship control (instead of EVE's point and click) - they will already be a success in my book.