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Re:Lessons from a 45-year Study of Super-Smart Children by exelius on Thursday September 08, 2016 @09:38AM (#12452843)
Star Citizen isn't even revolutionary though; it's more or less a modern re-imagining of EVE Online. It'll likely devolve into spreadsheet hell just like EVE -- reality is boring, and most of the real world is tracked in spreadsheets.

I do think there is some possibility for innovation in gaming with AR/VR, but I also agree we've probably reached the point of diminishing returns with what we can do with current control schemes (monitor + mouse/keyboard/gamepad).

Re:Lessons from a 45-year Study of Super-Smart Children by antisthenes on Thursday September 08, 2016 @06:18PM (#12457901)
It's funny you should mention EVE Online, because it's the only MMORPG I've ever played seriously and the only game I've played for longer than a year that kept my interest. It was also pretty revolutionary for 2003 when it came out.

The highest level of gameplay involved very little spreadsheet hell and a lot more skill, leadership and coordination that one might think originally if they did not have a strong corporation to align with. It's true that there a LOT of numbers behind the gameplay that you had to consider, but spreadsheet hell was a result of poor UI/UX choices and not necessarily of game design.

If Star Citizen can replicate that, but with better graphics, and personal ship control (instead of EVE's point and click) - they will already be a success in my book.