I do think there is some possibility for innovation in gaming with AR/VR, but I also agree we've probably reached the point of diminishing returns with what we can do with current control schemes (monitor + mouse/keyboard/gamepad).
The highest level of gameplay involved very little spreadsheet hell and a lot more skill, leadership and coordination that one might think originally if they did not have a strong corporation to align with. It's true that there a LOT of numbers behind the gameplay that you had to consider, but spreadsheet hell was a result of poor UI/UX choices and not necessarily of game design.
If Star Citizen can replicate that, but with better graphics, and personal ship control (instead of EVE's point and click) - they will already be a success in my book.
Star Citizen is the only thing on the horizon that shows promise, at least to my personal tastes.
Best of luck in your endeavors.