http://arxiv.org/abs/1407.7626
A Survey on Two Dimensional Cellular Automata and Its Application in Image Processing
Parallel algorithms for solving any image processing task is a highly demanded approach in the modern world. Cellular Automata (CA) are the most common and simple models of parallel computation. So, CA has been successfully used in the domain of image processing for the last couple of years. This paper provides a survey of available literatures of some methodologies employed by different researchers to utilize the cellular automata for solving some important problems of image processing. The survey includes some important image processing tasks such as rotation, zooming, translation, segmentation, edge detection, compression and noise reduction of images. Finally, the experimental results of some methodologies are presented.
There's an active community searching-for/categorizing/discussing patterns in Conway's game-of-life (GOL) (and other cellular automata). Examples:
http://conwaylife.com/forums/ http://pentadecathlon.com/lifenews/
https://web.archive.org/web/20160325174539/http://freespace....
The common element you are picking up on, I think, is [comonadic computation](http://blog.sigfpe.com/2006/12/evaluating-cellular-automata-...).
All you need for a CA is a space in which to map your cells (in an arbitrary number of dimensions, with an arbitrary mapping), some state for each cell (maybe a real, this is arbitrary) and some transition function to compute the next state of each cell from its current state and that of its "neighborhood" (which again is arbitrarily defined.)
That is to say, there is more to cellular automata than the GOL, and one bit per cell.