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Re:Image Kernels explained visually by Isamu on Monday August 08, 2016 @04:47PM (#12250753)
CAs are already highly generalized, we are just conditioned to only think of the famous ones like the Game of Life.

All you need for a CA is a space in which to map your cells (in an arbitrary number of dimensions, with an arbitrary mapping), some state for each cell (maybe a real, this is arbitrary) and some transition function to compute the next state of each cell from its current state and that of its "neighborhood" (which again is arbitrarily defined.)

Re:Image Kernels explained visually by contravariant on Monday August 08, 2016 @05:28PM (#12251009)
The problem is that CAs are too generalized. They don't have the kind of structure image kernels have (in particular, they aren't linear transformations).
Re:Image Kernels explained visually by obashut0 on Monday August 08, 2016 @05:59PM (#12251165)
Just wanted to add this is quoting the definition of CA as instances of dynamical systems. It is interesting to think about how a large number of filter passes would affect an image. Makes me wonder if there are very simple filters that create absolute chaos after a while (could an edge detector be one?).