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Re:Image Kernels explained visually by nealabq on Monday August 08, 2016 @03:26PM (#12250262)
Golly is a free game-of-life program you can play with:

http://golly.sourceforge.net/

There's an active community searching-for/categorizing/discussing patterns in Conway's game-of-life (GOL) (and other cellular automata). Examples:

http://conwaylife.com/forums/ http://pentadecathlon.com/lifenews/

Re:Image Kernels explained visually by cmrx64 on Monday August 08, 2016 @03:36PM (#12250323)
I know about GOL and other simple automata, I'm mostly curious about applications in image processing.
Re:Image Kernels explained visually by corysama on Monday August 08, 2016 @06:58PM (#12251388)
Here's a classic article that blurs the lines between image processing and automata. Very sad that it seems offline today.

https://web.archive.org/web/20160325174539/http://freespace....

Re:Image Kernels explained visually by avyfain on Tuesday August 09, 2016 @02:32PM (#12256773)
Thanks for this. I have been playing with CAs recently[1], and doing a lot of GIF rendering based on the Game of Life rules. This water rendering algorithm seems like a great next step for me to experiment with.

[1] https://twitter.com/tweetgameoflife