Based on the gym activity there are at least 15-20 players in my town but there is just no way of contacting them. If I am lucky I can manage to meet one by random chance but currently Pokemon Go is a rather single player game.
The other thing which is missing is a system which shows ingame player activity. At any given point I can open my scanner in Ingress and see exactly what's going on around me. I can see if there is a new player in town, I can see if my favorite enemy is active again, ... but in Pokemon Go I feel like I am blind.
I know that there are other Pokemon Go players out there in my town but I just can't see them or interact with them.
The problem as I saw it was that the game (as of a few years ago) rewarded taking territory, but not keeping it. So capturing a portal scores you points. But once you've captured it, there's no point keeping it any more. In fact, you want it to be recaptured as quickly as possible so that you can retake it and score more points. I found that I'd hardly ever use the higher-end defensive items because there wasn't any point --- defending portals wasn't worth anything.
This encouraged the behaviour where you'd capture a portal, and outfit it with the cheapest possible resonators. This made it trivial for the other time to capture it, and they'd do the same thing. And then you would recapture it. Repeat ad nauseam. This wasn't fun.
I don't know what the gameplay's like for Go; hopefully they didn't make the same mistake this time.
Edit: I've just discovered that Ingress also has the field formation mechanic, which is an end-game thing and grants team points. So you want to hold portals there to maintain big fields. So there is something --- I just never got involved in it (probably because it involved talking to other Ingress players)...
I suspect that was intentional design. Niantic was born out of the Google Maps division, and IIRC, the whole point of Ingress (at least initially) was to crowd-source generation and verification of geo data for GMaps. You could think of it as Waze for pedestrians/bikes. So gameplay that encourages constant conflict == constant data stream.
The "capture" gameplay is only in gyms, every day you can collect a bonus/rent of 10 coins and 500 dust for each gym where you have a pokemon. Increasing the level of a gym increases its defensive power (so less chance for an other team to capture it) and the number of pokemon which can be stored in it (spreading the wealth amongst the team)
None of those three concerns can be fixed by any amount of "resource investment" that will satisfy anyone. It would just get them accused of censorship anyhow.
I wouldn't expect Ingress-style open comms, but it would be nice to at least be able to message other players on a friend list.
I just wish there was an opt-in system where you can choose to share your ingame actions. If you don't share it you are invisible and you can't see other players, but if you are into Ingress-like gameplay you can just enable it.
About bots and cheating in Ingress: the biggest problem is that Niantic is a small company and they just don't have the manpower to sufficiently deal with the cheating. If they were Valve or Blizzard the situation would be a bit different.
Anything you can do in Ingress apart from actually hacking the players' phones, or sending threats is legal. It doesn't mean it shouldn't be filtered. At some point more than half the lines in the chat were bots trying to sell stuff. Killing either part works - production (farming) or selling.
Besides, are you serious with that suggestion? Would you prefer email spam filtering didn't exist, otherwise it would get sophisticated? (easier to leave it that way viagra for sale now)
Pokemon Go is in some ways a limited Ingress, but the collecting/evolving/upgrading part of the game is what got to me.
I'd be glad about social features in the game. But I already think that this is a better game than Ingress for me personally.
tldr: Pokemon Go is the better single player game, but if you are into large-scale and coordinated multi player games then Ingress is better.
http://www.usatoday.com/story/tech/2016/07/10/four-suspects-...
There isn't very much flexibility that the game offers, and even it if will offer it in the future, the initial moon phase will be over by then.
It's a nice example of launching a product and getting people to use it, but within a few weeks Pokemon Go will be history, unless of course, people find more dead bodies or other surreal stuff while playing the game, though I wonder if that's the reputation that the developers are going for.
FYI: The statement should be the honeymoon phase, derived from the nothing-but-bliss albeit short-lived marital phase, rather than the lunar one.
P-GO is likely to reach its peak in a few days... If some exciting content updates don't follow they may have a problem keeping people around. They'll definitely retain many fans (people still play the original handheld versions), but it will be interesting to see what happens in the future. Also, from own experience - it was easy to play Ingress and go on long walks initially. But after a while, you really want to spend time doing other things; past some point a 1h trip to do something specific for virtual points loses the appeal.
Pokemon Go has all the right elements at exactly the right time. It's going to be tremendous if they can keep up.
I haven't played Pokemon Go, but if you can't do this, what exactly are people doing in the game? Just collecting Pokemon and doing nothing with them? Honest question -- I had implicitly assumed being able to battle with collected Pokemon was the whole point.
Now, the adult mobile gaming market is saturated.
I think it's both. The game isn't great on it's own, and I bet the AR will feel tiring after a while like it did with Ingress. But this is amazingly close to the real-world idea of Pokemon so many of us have wanted since childhood.
Last night I went for a walk in the middle of the night to a nearby park. I encountered a few other "pokemon trainers" on the way (it's really obvious when someone is playing), and at the park were at least 30-40 other people, spread out in small groups, some hanging out in spots, some wandering around the grass tracking a Pokemon...
Seeing Pokemon in the real world is neat and all, but meeting lots of other "Pokemon Trainers"?! Wow, that really made me feel like a little kid again. I hope the population stays active until they add battling. It seems like it would be incredibly dull playing this game by yourself without running into others.
Why not wait until the game was much more polished and had many more traditional Pokemon features before release?
Nobody will be playing this in a month unless Niantic are really really fast with the content updates. Like, one per week fast, until it's much more deep than it currently is.
The game has all the G1 pokemon. I've had friends ask if it had "that modern garbage" before considering installing it, so having just G1 sounds like an excellent pick, it doesn't hinder younger people and recaptures the RGBY generation which didn't keep up with the series.
There's plenty of things to add and improve (including but not limited to the servers) and the rest of the international rollout to complete before there's any reason to expand to Gold and Silver.
- Obviously the servers are slow, but the app freezes and crashes all the time too.
- The help text is unhelpful and leaves the user with a ton of questions as to what the buttons actually do.
- Little to no support for people in rural areas, as the Pokemon follow the XM patterns from Ingress.
- Buggy Pokemon catching (e.g. you have to throw super far to catch Zubat)
- No way to add friends, and very little community interaction (with the exception of gyms and lure modules).
- Can't rename character, change clothing, etc.
- The map on the Pokemon screen loads slower than everything else, so when you go to tap "Transfer" and the map loads it changes the layout and makes you click the app.
It feels more like a buggy beta of Farmville with geocaching than it does a Pokemon game. Pokemon Go is to the classic Pokemon games as Elder Scrolls Online is to the classic Elder Scrolls games -- tons of potential, but severely lacking in execution.
For what it's worth, here in New York City, the community interaction takes place IRL. There are literally hordes of people roaming the parks. Some people set out lures, and then sit on benches, striking up conversations with other players who walk over to try and catch some Pokemon.
I can't imagine how this game would work in rural areas, though.
I'm still occasionally seeing bugs with gyms - for example, instantly kicking me back to the gym screen as soon as I try to battle - but that's fixable by going and battling another gym. I've yet to see a way to solve the other big gym bug wherein enemies stay at 1hp but never die or do anything until the timer runs out.
Otherwise, the standard client/server sync bugs (pokeballs sitting on screen doing nothing if you lose server connectivity during capturing it) and client-side bugs (battery saver mode cuasing the game to become completely unresponsive to touch sometimes when you bring it back by turning your phone upright again) are the main gripes.
At near-on midnight on Saturday, there were 150-200 people sitting in a 70m stretch of the main public park area here in Brisbane CBD (Southbank). During Sunday when I walked through, that was closer to 250-300. This is purely because there's 3 or 4 points of interest in close proximity so people congregate there to interact with it. It's truly a sight to behold.
This game has captured the imagination of non-gamers better than anything I can think of in recent history. It's nearing WoW / CoD levels of ubiquity.