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Re:Dwarf Fortress Development by RangerScience on Tuesday June 28, 2016 @09:38PM (#11998948)
This has somewhat happened a lot. To an extent, the entire crafting genre owes itself to DF, which inspired Minecraft, and between the two of them, a genre was born...

However, as yet, no-one's come close to the epicness of the generated world and story, even if they've made progress on the core gameplay.

Re:Dwarf Fortress Development by vacri on Tuesday June 28, 2016 @10:41PM (#11999156)
Not to mention the dozens of "DF with graphics!" clones currently living on Steam... none of which remotely approach the complexity and flexibility of the original (though they do look better and have better UIs)
Re:Dwarf Fortress Development by timlyo on Wednesday June 29, 2016 @03:39AM (#12000071)
It's very different, but Rimworld gives me a similar feel to dwarf fortress in regards to depth, and has a far better interface.

Not that it's close to done yet.

Re:Dwarf Fortress Development by qznc on Wednesday June 29, 2016 @04:37AM (#12000284)
Rimworld is a very direct clone of Dwarf Fortress, but in a Sci Fi setting and by a professional game dev. Tynan Sylvester previously worked on BioShock Infinite.

It has proper graphics (though simple, it is a one man project). It includes utilities like Dwarf Therapist. The random events are not so random, but tries for better story telling.

There are some limitations, which might or might not be fixed. For example, there is no digging down, only one z layer, so you cannot build elaborate fatal traps.

Overall, I really like it. :)

Re:Dwarf Fortress Development by RangerScience on Wednesday June 29, 2016 @05:40AM (#12000478)
That sounds kind of like old schools DF, where you dug to the right instead of down.
Re:Dwarf Fortress Development by exDM69 on Wednesday June 29, 2016 @06:52AM (#12000742)
Prison Architect may be more influenced by Dungeon Keeper than Dwarf Fortress but it's pretty deep and complex.

I haven't tried other DF inspired games from Steam, though...

Re:Dwarf Fortress Development by pluma on Wednesday June 29, 2016 @09:39AM (#12001540)
Chris Delay has called PA "my very own Dwarf Fortress" and it was directly inspired by his work on Subversion, a failed "universal simulation" game based on similar ideas as DF.

Subversion tried to generate everything and have deeply complex simulations -- mostly because he realized Introversion couldn't design every last detail by hand at the scale the project was trying to provide. PA itself was actually directly the result of Chris realizing that he had more fun trying to build these intricate simulated scenarios than actually playing them.

There's a beautiful demonstration of Subversion where he shows a heist scenario with intricate alarm and security systems and how the player could just bypass all of it by simply shooting people -- that was apparently the dying blow to the project.

Re:Dwarf Fortress Development by andrepd on Tuesday June 28, 2016 @10:10PM (#11999055)
I hear that claim, but do you have sources to back the fact that Minecraft was significantly influenced by DF? I mean, there was a crafting mechanic before DF, right? And not many gameplay elements from DF found their way into Minecraft at all.
Re:Dwarf Fortress Development by beardog on Tuesday June 28, 2016 @10:32PM (#11999133)
Re:Dwarf Fortress Development by placeybordeaux on Wednesday June 29, 2016 @12:18AM (#11999457)
Dead links galore, the way back version has the images, but not the games nor videos:

https://web.archive.org/web/20091102174928/http://notch.tumb...

Re:Dwarf Fortress Development by praccu on Tuesday June 28, 2016 @10:18PM (#11999079)
Re:Dwarf Fortress Development by peterashford on Wednesday June 29, 2016 @06:26AM (#12000657)
Notch cited DF and Infiminer as influences.
Re:Dwarf Fortress Development by anothermouse on Wednesday June 29, 2016 @10:16AM (#12001749)
Surely Sim City be classed as being based around a crafting mechanic?
Re:Dwarf Fortress Development by eru on Thursday June 30, 2016 @01:44AM (#12006815)
How so?
Re:Dwarf Fortress Development by em3rgent0rdr on Wednesday June 29, 2016 @04:06AM (#12000165)
>> "To an extent, the entire crafting genre owes itself to DF"

There's plenty of crafting games way before DF. In fact, some of the earliest RPGs I played, like Neverwinter Nights (1991), allowed crafting weapons and armour. Maybe crafting has taken off a bit (too much) since DF.

Re:Dwarf Fortress Development by RangerScience on Wednesday June 29, 2016 @05:30AM (#12000439)
Different kinds of crafting, definitely. Not just a quantitative difference. DF and it's descendants, you take apart the world to rebuild it. RPG crafting is just fetch quests and recipes.
Re:Dwarf Fortress Development by qznc on Wednesday June 29, 2016 @04:42AM (#12000296)
There is no name for this genre, though.

I'd try "survival sandbox". In Minecraft and Dwarf Fortress the initial goal is to survive. Later the game turns into a sandbox where you can build magnificent structures. For the sandboxing there is some complex simulation going on (biomes,fluid dynamics,etc).

Re:Dwarf Fortress Development by RangerScience on Wednesday June 29, 2016 @05:39AM (#12000473)
Survival sandbox seems pretty good... but I don't think that difficulty curve description is accurate.

http://i.imgur.com/YzevDTs.png http://dwarffortresswiki.org/images/4/40/FunComic.png

Re:Dwarf Fortress Development by ethbro on Wednesday June 29, 2016 @10:01AM (#12001655)
Interesting point, apparently no one knows where that image originated, or what it originally said.

I know EVE was in the original version I saw years back, and there seems to be some misattribution to XKCD (presumably due to the art style and humorous graphs?). Bonus points if anyone knows the POTBS reference offhand.

http://images.mmorpg.com/features/4577/images/LearningCurve....

https://m.reddit.com/r/AskReddit/comments/3m1ahz/which_games...