Re:A Third of Valve Is Now Working on VR
by flatline on Tuesday June 21, 2016 @01:02PM
(#11947259)
They are plentiful - for one example, see the article and comments here: https://news.ycombinator.com/item?id=11795913
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That Quora post would be very convincing if I didn't own a VR device, but I don't know how to reconcile it with my own experience. Either I and all my friends (and a few thousand people online) are superhuman, or there are some important technical difference that the author is missing.
Thanks for the link though, that's a perspective I hadn't heard before.
Yeah, I'd be happy to be wrong, I've been casually reading about these devices since the 1980s and understood the problem to be more or less unassailable. I will likely still buy one of the new wave headsets at some point because the tech is really cool. So maybe there is a point that is good enough for casual use by large numbers of people. I had friends that couldn't play Wolfenstein and Doom when they came out due to motion sickness.
Re:A Third of Valve Is Now Working on VR
by sleepybrett on Tuesday June 21, 2016 @02:20PM
(#11948066)
I've seen the edges of this problem in elite dangerous. Occasionally they put a message in the top middle of the screen that my brain tells me is too close and I need to cross my eyes to see.. yet i don't have to.
It's a small thing though, but a noticeable one.