News for hackers. Stuff that matters.
Re:How Microsoft beat Apple to buy PowerPoint for $14M by Razengan on Friday June 10, 2016 @11:07AM (#11876868)
As well as the first SimCity and a few other series that started in the Apple ecosystem.

One of the bigger ironies is how Doom was developed on NeXTSTEP then went on to make the IBM PC cool among gamers. Also the first web server if I'm not mistaken.

Thankfully, unlike the Amiga etc. the Mac didn't completely die and has been having a great resurgence in the past half-decade. Looking forward to this Monday and hoping for Apple to focus on making this platform even better.

Re:How Microsoft beat Apple to buy PowerPoint for $14M by vidarh on Friday June 10, 2016 @02:09PM (#11878531)
The Amiga will never die [1] [2] [3] [4] [5] [6] ;) (become irrelevant to the vast majority, sure).

That last link is for a new FPGA based M68k clone that adds additional instructions, pipelining and other fun stuff as an accelerator for classic Amiga's (it sprung out of the ashes of the now defunct "Natami" project to create a new M68k compatible Amiga-compatible machine).

[1] http://www.a-eon.com/?page=x1000

[2] http://amigakit.com/

[3] http://www.amigaos.net/

[4] http://aminet.net/

[5] http://amigaworld.net/

[6] http://www.apollo-core.com/bringup/

Re:How Microsoft beat Apple to buy PowerPoint for $14M by spdegabrielle on Friday June 10, 2016 @02:57PM (#11878963)
I love Amiga fans - they are a special type of awesome/crazy!
Re:How Microsoft beat Apple to buy PowerPoint for $14M by vidarh on Friday June 10, 2016 @08:58PM (#11881382)
As someone who has contributed code to AROS (AmigaOS compatible portable OS), I can confirm we're crazy. For my part I'm not hardcore enough to have any Amigas any more, though I want to (I have a Minimig, though - an FPGA re-implementation).
Re:How Microsoft beat Apple to buy PowerPoint for $14M by wlesieutre on Friday June 10, 2016 @12:15PM (#11877452)
Halo was being developed for Mac as well, until MS went and bought Bungie. They presented on stage at MacWorld in 1999.
Re:How Microsoft beat Apple to buy PowerPoint for $14M by uxp on Friday June 10, 2016 @04:30PM (#11879764)
Re:How Microsoft beat Apple to buy PowerPoint for $14M by wlesieutre on Saturday June 11, 2016 @06:11AM (#11882886)
It was, but not until over two years later as a Mac port of a Windows port of an Xbox title. That was done by MacSoft, Bungie (presumably) having been tasked with sequels on Xbox as soon as resources freed up from the original.

After the Bungie sale, Xbox was the primary platform they designed for. Before that it had been planned as a Mac/PC title.

Re:How Microsoft beat Apple to buy PowerPoint for $14M by ethbro on Friday June 10, 2016 @12:21PM (#11877509)
sighs Oh, Marathon.
Re:How Microsoft beat Apple to buy PowerPoint for $14M by lostlogin on Friday June 10, 2016 @03:31PM (#11879285)
I still hear the rocket launcher occasionally.
Re:How Microsoft beat Apple to buy PowerPoint for $14M by vt240 on Saturday June 11, 2016 @02:34AM (#11882358)
Somewhere I have DATs with like 1GB of custom Marathon levels and texture designs. Including a complete model of our Junior High School a friend of mine made. I'm not sure how I missed the announcement they open-sourced them.
Re:How Microsoft beat Apple to buy PowerPoint for $14M by pmarreck on Friday June 10, 2016 @11:01PM (#11881805)
As a 20something Mac gamer at the time, you can't imagine how much that felt like a kick in the stomach.

That and Myst being ported to Windows, which I knew meant the beginning of the end of "Mac gaming"

Re:How Microsoft beat Apple to buy PowerPoint for $14M by pmarreck on Friday June 10, 2016 @11:06PM (#11881820)
Re:How Microsoft beat Apple to buy PowerPoint for $14M by sien on Friday June 10, 2016 @11:24PM (#11881884)
Simcity was developed for the C64 originally and was released at the same time on the Mac and the Amiga.