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Re:How Microsoft beat Apple to buy PowerPoint for $14M by wlesieutre on Friday June 10, 2016 @12:15PM (#11877452)
Halo was being developed for Mac as well, until MS went and bought Bungie. They presented on stage at MacWorld in 1999.
Re:How Microsoft beat Apple to buy PowerPoint for $14M by uxp on Friday June 10, 2016 @04:30PM (#11879764)
Re:How Microsoft beat Apple to buy PowerPoint for $14M by wlesieutre on Saturday June 11, 2016 @06:11AM (#11882886)
It was, but not until over two years later as a Mac port of a Windows port of an Xbox title. That was done by MacSoft, Bungie (presumably) having been tasked with sequels on Xbox as soon as resources freed up from the original.

After the Bungie sale, Xbox was the primary platform they designed for. Before that it had been planned as a Mac/PC title.

Re:How Microsoft beat Apple to buy PowerPoint for $14M by ethbro on Friday June 10, 2016 @12:21PM (#11877509)
sighs Oh, Marathon.
Re:How Microsoft beat Apple to buy PowerPoint for $14M by lostlogin on Friday June 10, 2016 @03:31PM (#11879285)
I still hear the rocket launcher occasionally.
Re:How Microsoft beat Apple to buy PowerPoint for $14M by vt240 on Saturday June 11, 2016 @02:34AM (#11882358)
Somewhere I have DATs with like 1GB of custom Marathon levels and texture designs. Including a complete model of our Junior High School a friend of mine made. I'm not sure how I missed the announcement they open-sourced them.
Re:How Microsoft beat Apple to buy PowerPoint for $14M by pmarreck on Friday June 10, 2016 @11:01PM (#11881805)
As a 20something Mac gamer at the time, you can't imagine how much that felt like a kick in the stomach.

That and Myst being ported to Windows, which I knew meant the beginning of the end of "Mac gaming"

Re:How Microsoft beat Apple to buy PowerPoint for $14M by pmarreck on Friday June 10, 2016 @11:06PM (#11881820)