Re:Source code for 4kb demoscene production “Elevated” released
by lowtolerance on Monday June 06, 2016 @01:27PM
(#11848503)
Here is a presentation put together by one of the guys behind this release that explains a lot of about how it was made.
Re:Source code for 4kb demoscene production “Elevated” released
by jsheard on Monday June 06, 2016 @01:31PM
(#11848531)
I assume you meant to link this: http://iquilezles.org/www/material/function2009/function2009...
Re:Source code for 4kb demoscene production “Elevated” released
by lowtolerance on Monday June 06, 2016 @01:46PM
(#11848675)
Yes, thanks. I'm not sure where my head is today.
Re:Source code for 4kb demoscene production “Elevated” released
by megablast on Monday June 06, 2016 @07:47PM
(#11851412)
Any mirrors, that is down.
Re:Source code for 4kb demoscene production “Elevated” released
by acz on Tuesday June 07, 2016 @03:52AM
(#11853030)
Ah, so that was Iñigo Quilez!
Re:Source code for 4kb demoscene production “Elevated” released
by bane on Monday June 06, 2016 @03:44PM
(#11849713)
The 4kb genre in the scene is incredibly vibrant the last few years. I think this demo really helped kickstart that.
Re:Source code for 4kb demoscene production “Elevated” released
by Thaxll on Monday June 06, 2016 @04:12PM
(#11849909)
4KB using directx/opengl, very different from old time writing stuff directly in the video card.
Re:Source code for 4kb demoscene production “Elevated” released
by vardump on Tuesday June 07, 2016 @03:09AM
(#11852902)
I bet they'd still prefer to write directly to the video card, but it's kinda hard nowadays to access GPU resources without an API.
Re:Source code for 4kb demoscene production “Elevated” released
by jheriko on Monday June 06, 2016 @04:20PM
(#11849975)
new constraints though... you got a fit a couple of shaders in there too :)
Re:Source code for 4kb demoscene production “Elevated” released
by ekianjo on Monday June 06, 2016 @08:47PM
(#11851635)
Exactly, 4kb on top of the hundreds of megabytes of libraries and drivers.
Re:Source code for 4kb demoscene production “Elevated” released
by reitanqild on Monday June 06, 2016 @11:38PM
(#11852229)
Somehow you make it sound easy or even belittling it.
I'd say this is quite an achievement anyway when I know I'd use more space than that just to store a single jpeg or mp3 sample.
Re:Source code for 4kb demoscene production “Elevated” released
by andrepd on Tuesday June 07, 2016 @12:46AM
(#11852443)
I think what parent was trying to say is that it's absolutely an achievement relative to storing a jpeg or mp3 sample, perhaps not so impressive next to the old 4k intros.
Re:Source code for 4kb demoscene production “Elevated” released
by userbinator on Monday June 06, 2016 @09:18PM
(#11851768)
...as opposed to another hundred MB or so on top of that.
Re:Source code for 4kb demoscene production “Elevated” released
by DanBC on Tuesday June 07, 2016 @02:50AM
(#11852833)
Could you show me what you can achieve with 4 KB on top of hundreds of megabytes of libraries and drivers?
Re:Source code for 4kb demoscene production “Elevated” released
by yAnonymous on Tuesday June 07, 2016 @03:36AM
(#11852977)
You don't have to be a car manufacturer to criticize a car and not an architect to criticize a building.
"If you can't do it better, shut up" is a stupid argument.
Re:Source code for 4kb demoscene production “Elevated” released
by DanBC on Tuesday June 07, 2016 @04:05AM
(#11853076)
"That's easy, anyone can do it" is similarly stupid, especially when anyone who actually does stuff like this says it's impressive.
Re:Source code for 4kb demoscene production “Elevated” released
by yAnonymous on Tuesday June 07, 2016 @06:41AM
(#11853556)
But nobody said that.
Re:Source code for 4kb demoscene production “Elevated” released
by DanBC on Tuesday June 07, 2016 @09:18AM
(#11854244)
There's a pretty clear implication.
Re:Source code for 4kb demoscene production “Elevated” released
by est on Monday June 06, 2016 @10:32PM
(#11852010)
Even 4KB demo in browsers is a thing these days.
Re:Source code for 4kb demoscene production “Elevated” released
by TheRealPomax on Monday June 06, 2016 @06:43PM
(#11851082)
the part I loved best was how those 4kb uncompressed to over 250MB of GPU instructions
Binary: https://files.scene.org/view/parties/2009/breakpoint09/in4k/...
Video: https://www.youtube.com/watch?v=jB0vBmiTr6o
Everything you see and hear is procedurally generated by the 4096 byte executable, in real time. It still blows my mind 7 years after release...