News for hackers. Stuff that matters.
Re:Growing Rift Between Valve and Oculus by errantspark on Friday May 27, 2016 @05:45PM (#11789274)
Been working on VR side projects for 3 years now, I've built against the DK1, DK2, CV1 and the Vive and I have to say there's zero question in my mind that Oculus is FAR behind the curve. The Vive was love at first sight, the Oculus was quite the opposite.

The Vive is stunning, not only because room-scale VR is fantastic. (I don't share the opinion that the future rests solely with room scale, there's plenty of stuff to do in VR sitting down) but also because Valve just seems to have it together more than Oculus. The Lighthouse system is brilliant, it's a much more elegant solution than what Oculus has. The Oculus platform is gross, I don't see any advantages to using it from the consumer side, as far as I can tell it only exists to lock people into a particular ecosystem.

I understand why they did it, similarly to Origin or the Epic Games Launcher, but seriously? Steam won. I find it incredibly frustrating having to futz around with other platforms. Do they seriously think that I'm going to add all my Steam friends on the Oculus platform? That's ridiculous. I'm very doubtful that the platforms will get a userbase outside of the people who are FORCED to use them because they want a particular exclusive.

To top it all off it takes 3 USB ports to run the Oculus (4 if you want the controllers) vs the Vive's one.

Re:Growing Rift Between Valve and Oculus by tk32 on Friday May 27, 2016 @07:01PM (#11789679)
It's so satisfying watching them get their just desserts after betraying their Kickstarter backers by taking the Facebook money and then going back on all their words about keeping the platform free for everybody. Meanwhile that acquisition kicked off a race among the other big players which Valve appears to be winning while having the best features. I mean, Valve isn't perfect, but they're a lot better than Facebook. Things seem to have worked out for the best for once.
Re:Growing Rift Between Valve and Oculus by ericjang on Friday May 27, 2016 @11:47PM (#11790498)
I only learned this recently, but it's actually spelled "just deserts".

Although desserts (sweet confections) are often associated with rewards, the word "deserts" refers to the element of distributive justice.

Source: I wrote a paper about this for a class and got a C+.

Re:Growing Rift Between Valve and Oculus by lobster_johnson on Saturday May 28, 2016 @12:46AM (#11790607)
Deserts is an archaic word meaning "reward", i.e. a kind of noun form of "deserve".
Re:Growing Rift Between Valve and Oculus by LogicFailsMe on Saturday May 28, 2016 @12:03PM (#11792119)
"Just Desserts" would be a great name for a bakery, no?
Re:Growing Rift Between Valve and Oculus by EliRivers on Sunday May 29, 2016 @06:16AM (#11795808)
Re:Growing Rift Between Valve and Oculus by Grepsy on Thursday June 02, 2016 @03:30PM (#11825349)
It's been a while since I've seen the marquee element in action.
Re:Growing Rift Between Valve and Oculus by madaxe_again on Saturday May 28, 2016 @04:21AM (#11790960)
It's those things left for you - which have been deserted.
Re:Growing Rift Between Valve and Oculus by mrec on Saturday May 28, 2016 @08:40AM (#11791418)
Re:Growing Rift Between Valve and Oculus by hola_hola on Saturday May 28, 2016 @12:45AM (#11790605)
So why the c+? Seems rather informative. Just learned something new.
Re:Growing Rift Between Valve and Oculus by mcintyre1994 on Saturday May 28, 2016 @05:02AM (#11791017)
Is it pronounced like desserts still?
Re:Growing Rift Between Valve and Oculus by IneffablePigeon on Saturday May 28, 2016 @06:19AM (#11791155)
Yes (the same as the _verb_ deserts is pronounced)
Re:Growing Rift Between Valve and Oculus by shasheene on Friday May 27, 2016 @08:21PM (#11790005)
One thing worth noting is all Kickstarter backers get a free Oculus CV1 from Facebook (that's of course in addition to the DK1 they received after backing in August 2012).

That decision takes away a lot of the "betrayal" of the Facebook acquisition - for backers it's an incredible return on investment (that was unlikely to happen if it weren't for Facebook)

Re:Growing Rift Between Valve and Oculus by justratsinacoat on Friday May 27, 2016 @09:10PM (#11790172)
I don't share your conviction that ROI is far more important than any ethical consideration. I seem to recall the KS pitch was full of aspirational language about a democratized future of VR spearheaded by a close-knit team of diehards who wouldn't fall prey to Big Whatever.

You're suggesting that the majority of backers will be mollified by an artifact of the very forces that Oculus promised to avoid; I'm sure some of them will be.

Re:Growing Rift Between Valve and Oculus by comex on Friday May 27, 2016 @11:52PM (#11790509)
Not sure you recall correctly. I checked the Kickstarter [1], and I didn't see anything along those lines in the video, the description (which doesn't seem to have been modified, per archive.org), or the first few updates. If Luckey talked about that, I think it was somewhere else.

[1] https://www.kickstarter.com/projects/1523379957/oculus-rift-...

Re:Growing Rift Between Valve and Oculus by 1stop on Saturday May 28, 2016 @02:39AM (#11790815)
The video you linked has competing companies all taking about how good it will be to integrate (valve included)... you are right there is no line like "it will be an open platform" but they heavily imply it will be an open platform
Re:Growing Rift Between Valve and Oculus by Latty on Saturday May 28, 2016 @04:40AM (#11790985)
I backed the Kickstarter with a friend, backing at the level to get two of the dev kits, because we happened to be living together at the time. After explaining that situation, I was told that I would not get a CV1.

I never expected to get the CV1 when I backed, so I'm not angry about that, it just sucks a bit to hear 'you are getting this for free' and then get told, no you are not.

Re:Growing Rift Between Valve and Oculus by errantspark on Friday May 27, 2016 @08:33PM (#11790047)
Can't agree more, especially since the secondary market is quite good right now and you can very easily sell it and turn it into a free Vive. ;)
Re:Growing Rift Between Valve and Oculus by errantspark on Friday May 27, 2016 @08:32PM (#11790045)
Can't agree more, especially since the secondary market is quite good right now and you can very easily sell it and get a Vive. ;)
Re:Growing Rift Between Valve and Oculus by WillPostForFood on Friday May 27, 2016 @07:25PM (#11789784)
They already got their billions from Facebook, so just desserts at this point mostly affect the consumers who just got locked in, months after their purchase.
Re:Growing Rift Between Valve and Oculus by zamalek on Saturday May 28, 2016 @02:22AM (#11790791)
> taking the Facebook

It was at that point that I abandoned the platform. Wild conjecture isn't discouraged on Reddit and, over there, the creepy Facebook user tracking was predicted well in advance.

Given the comments here on Palmer's diminishing public interaction, and the quotes in the article, I don't think the founders completely anticipated what Facebook would demand. Although I now have zero interest in the platform, I still can't help but feel a little sorry for them. They clearly still believe in that vision but do not have the autonomy to follow it through.

Re:Growing Rift Between Valve and Oculus by napperjabber on Friday May 27, 2016 @11:50PM (#11790505)
At first I defended the Facebook buyout because it seemed like a logical move. I feel Oculus was pressured into the buyout because valve was about to kill them. Truth is, Carmarck joining the team made it all that much sweeter.

If you read through the lines of some of Palmer's communications, it's obvious that there is a rift between Oculus and Facebook that no one is talking about. Carmarck, being Carmarck keeps pushing even when the top tries to push you down. Reading the tweets, it's obvious that he remains focused on the technology, which is a good sign.

In the end, I think Oculus is facing a backlash because of the buyout, and their 'simular' to Origin approach rings bells of many gamers and how EA continues to alienate them.

Microsoft proved it could compete with the Xbox. Oculus just needs to change its game or get away from its overlord. Blizzard had some fallout with Diablo 3, it happens.

The real question for Oculus, now is, what is your next move?

Re:Growing Rift Between Valve and Oculus by khedoros on Saturday May 28, 2016 @01:16AM (#11790667)
> Carmarck

Carmack. Only one 'r' in the name.

Re:Growing Rift Between Valve and Oculus by napperjabber on Saturday May 28, 2016 @06:53AM (#11791215)
Thanks for reminding me I'm on the internet.
Re:Growing Rift Between Valve and Oculus by bane on Friday May 27, 2016 @09:37PM (#11790240)
I'm reminded again about this very prescient post:

http://assayviaessay.blogspot.com/2014/03/virtual-spaces-rea...

Re:Growing Rift Between Valve and Oculus by phoboslab on Friday May 27, 2016 @06:53PM (#11789630)
Valve's Lighthouse tracking system isn't particularly elegant from a usability standpoint. I see Oculus' and Valve's current systems as a temporary solution. The future likely is in inside out tracking (i.e. one or more cameras on the headset, looking out). Oculus is working on that. I'd be surprised if Valve isn't.

I agree with your comments on the Oculus platform. It's sad to see them building higher and higher walls for their garden.

Re:Growing Rift Between Valve and Oculus by errantspark on Friday May 27, 2016 @07:20PM (#11789757)
I'd like to hear you expand on that, perhaps we don't align on the definition of elegant? I think the Lighthouse system is elegant specifically because it doesn't use cameras at all. That's what makes it so cool is that it's not limited by sensor resolution, to get really accurate tracking using cameras you need to crunch a LOT of data really quickly. I wouldn't be surprised if it's order's of magnitude less computationally expensive, especially since IIRC in the Lighthouse system most of the heavy lifting is done using an FPGA.

I think the system mentioned by jc4p is similarly elegant but for different reasons. Based on a skim through the article he posted I'd say the Lighthouse system is likely cheaper, and can more easily track multiple (infinite really since the tracking is done on the object rather than using the base station) objects, but won't have the same sort of range as MTS. Both are loads better than using cameras IMO.

Re:Growing Rift Between Valve and Oculus by hbosch on Friday May 27, 2016 @10:48PM (#11790392)
> I think the Lighthouse system is elegant specifically because it doesn't use cameras at all.

Not to be purposefully pedantic, so please excuse me, but aren't the small "dimples" on the Vive hardware technically very simple, low-res infrared cameras that are designed to pick up the Lighthouse lasers?

Re:Growing Rift Between Valve and Oculus by badsock on Friday May 27, 2016 @11:33PM (#11790480)
They're just simple IR sensors - they can detect when IR is shining on them, but not from which direction. Put another way: each one is the equivalent of a single pixel in a camera sensor.

Position is determined by watching the timing very closely of when each sensor detects the IR sweep, and then doing the math given those timings and the known orientation of the sensors relative to each other.

Re:Growing Rift Between Valve and Oculus by X-Cubed on Saturday May 28, 2016 @12:02AM (#11790535)
They're photodiodes, so each one is only capturing a single luminance value, they're not capturing an image.
Re:Growing Rift Between Valve and Oculus by jc4p on Friday May 27, 2016 @06:57PM (#11789646)
Have you seen this demo of Jack McCauley's new laser based tracking? http://www.roadtovr.com/mts-virtual-reality-vr-tracking-syst...
Re:Growing Rift Between Valve and Oculus by angersock on Friday May 27, 2016 @10:27PM (#11790344)
Interesting bit from the article:

By some definitions (including his) McCauley is a co-founder of Oculus due to his contributions and status as one of the earliest hires, though as far as Oculus itself is concerned, the company represents Palmer Luckey as the one and only “Founder” (with a capital F). As a seasoned design engineer who played an instrumental role in the creation of the Guitar Hero peripherals, McCauley brought hardware design experience to the young company, which was about to embark on designing, manufacturing, and delivering thousands of Rift DK1 headsets to eager backers of the crowdfunding campaign.

Kind of funny how kingmaking works, eh?

Re:Growing Rift Between Valve and Oculus by errantspark on Friday May 27, 2016 @07:22PM (#11789766)
Certainly this is better than camera based tracking but I don't think it's got a significant advantage over the Lighthouse system from a consumer standpoint. Especially when it comes to tracking multiple peripherals I have my doubts when it comes to MTS.
Re:Growing Rift Between Valve and Oculus by empath75 on Friday May 27, 2016 @10:11PM (#11790303)
I've used both and the differences between the platforms are so small compared to the huge technological breakthrough that I think which one people buy will be a toss up. I bought the oculus because I have a one bedroom apartment and have maybe a 2x2 foot space to use it in. Room scale isn't really an option for me. I like the Vive, but I really think that room scale is a liability nightmare waiting to happen. In two weeks of doing demos at work, we lost two computers from people ripping the cords out or kicking them and at least one person got clocked with a controller while I was watching people do demos for an hour. (and this was with a full time minder) Encouraging people to move around a swing controllers while wearing a blindfold is a terrible idea and someone's child or pet is going to be seriously hurt, no matter how many warnings you give people.
Re:Growing Rift Between Valve and Oculus by paavokoya on Friday May 27, 2016 @06:26PM (#11789485)
>as far as I can tell it only exists to lock people into a particular ecosystem.

sounds like a certain parent company..

Re:Growing Rift Between Valve and Oculus by proyb2 on Saturday May 28, 2016 @05:21AM (#11791050)
It's also satisfying watching some hardcore fan in Oculus Rift looks down on other HMD startup has admitted Vive is way better.

Thanks, I didn't jump in the bandwagon early.

Re:Growing Rift Between Valve and Oculus by yarrel on Saturday May 28, 2016 @12:37AM (#11790594)
The CV1 that Oculus gave me, which I'm very grateful for, won't even turn on when I plug it in. I'm not installing Windows and a sub-Steam walled garden to use it. I should have kept the DK1. :-/
Re:Growing Rift Between Valve and Oculus by errantspark on Saturday May 28, 2016 @01:55AM (#11790735)
I have experienced a whole host of problems with the CV1, the DK2 is currently my goto headset as it pretty much just works and since the resolution/refresh rate isn't absurd I can drive it even on modest hardware.