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Re:Growing Rift Between Valve and Oculus by hbosch on Friday May 27, 2016 @10:48PM (#11790392)
> I think the Lighthouse system is elegant specifically because it doesn't use cameras at all.

Not to be purposefully pedantic, so please excuse me, but aren't the small "dimples" on the Vive hardware technically very simple, low-res infrared cameras that are designed to pick up the Lighthouse lasers?

Re:Growing Rift Between Valve and Oculus by badsock on Friday May 27, 2016 @11:33PM (#11790480)
They're just simple IR sensors - they can detect when IR is shining on them, but not from which direction. Put another way: each one is the equivalent of a single pixel in a camera sensor.

Position is determined by watching the timing very closely of when each sensor detects the IR sweep, and then doing the math given those timings and the known orientation of the sensors relative to each other.

Re:Growing Rift Between Valve and Oculus by X-Cubed on Saturday May 28, 2016 @12:02AM (#11790535)
They're photodiodes, so each one is only capturing a single luminance value, they're not capturing an image.