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Re:Runtime Compiled C++ for Rapid AI Development [pdf] by kazinator on Sunday April 17, 2016 @02:45PM (#11515680)
The TL;DR for this article is, approximately: "Our heads are so far up our asses, that the only choices we know about are somehow compiling C++ at run time, or using a slow, interpreted scripting language. Specifically, we've never heard of dynamic languages with good compilers that are available at run time."
Re:Runtime Compiled C++ for Rapid AI Development [pdf] by dougbinks on Sunday April 17, 2016 @02:53PM (#11515717)
Thanks for this insightful comment. I shall remove my head from my arse (I'm British) for just a moment so that I can see the monitor sufficiently well to type a response.

The article covers a number of areas where scripting languages fall down in practice as a solution for fast iteration in many area of game development. Please see section 15.2.1.

Re:Runtime Compiled C++ for Rapid AI Development [pdf] by ludamad on Sunday April 17, 2016 @08:22PM (#11517000)
Great you have a dynamic language with a good compiler, you at least need to have: Strict coding guidelines to ensure performance, tools to get back what is lost without static typing.

No tool is perfect. Don't knock solutions to problems you don't have.

Re:Runtime Compiled C++ for Rapid AI Development [pdf] by dang on Monday April 18, 2016 @01:38AM (#11517907)
> The TL;DR for this article is, approximately: "Our heads are so far up our asses

Aw come on. Don't make Lisp programmers look even worse. It's embarrassing.

Also, this breaks the HN guideline against calling names in arguments.

Re:Runtime Compiled C++ for Rapid AI Development [pdf] by lispm on Monday April 18, 2016 @03:05AM (#11518181)
Come on. That has very little to do with 'Lisp programmers'. It's mostly his personal problem.
Re:Runtime Compiled C++ for Rapid AI Development [pdf] by dang on Monday April 18, 2016 @01:41PM (#11521726)
Sure, but sadly that very little is enough to have created a big perception, which definitely wasn't one person's creation.
Re:Runtime Compiled C++ for Rapid AI Development [pdf] by lispm on Tuesday April 19, 2016 @02:36AM (#11525242)
Does that make sense?

I fear it doesn't.

It wasn't your best attempt at moderating. Just my direct perception.

Re:Runtime Compiled C++ for Rapid AI Development [pdf] by CyberDildonics on Sunday April 17, 2016 @03:02PM (#11515744)
That's a pretty bold statement for not providing any suggestions.