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Re:Runtime Compiled C++ for Rapid AI Development [pdf] by dougbinks on Sunday April 17, 2016 @02:53PM (#11515717)
Thanks for this insightful comment. I shall remove my head from my arse (I'm British) for just a moment so that I can see the monitor sufficiently well to type a response.

The article covers a number of areas where scripting languages fall down in practice as a solution for fast iteration in many area of game development. Please see section 15.2.1.

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